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Event Descriptions

Each type of event has a specific purpose.

Events and the Reasons for Their Use

Event

Description

Activate document events

Occur when the debug engine (DE) wants the IDE to open or bring a document to the foreground.

Breakpoint bound or breakpoint error events

Sent when a breakpoint is bound or when a breakpoint cannot bind and an error is returned.

Breakpoint unbound events

Occur when a bound breakpoint unbinds from code.

Can stop events

Sent to the IDE to determine whether the user would like to stop at a specified point in code.

Breakpoint events

Occur when a code or data breakpoint is hit.

Document text events

Occur when text in a document is changed. These events are not sent through the IDebugEventCallBack2::Event method.

Engine create events

Sent when an engine is first created.

Entry point events

Sent when the program being debugged has run its initialization code and reached its first user entry point.

Exception events

Sent when a running program hits an exception.

Expression evaluation complete events

Sent when asynchronous expression evaluation is complete.

Find Symbol events

Sent whenever the DE needs to ask the user to find symbols for a module.

Load complete events

Sent only when the initial program load is complete and the first code is about to run in the program.

Message events

Sent when messages are sent to users.

Module load events

Sent when a new module is loaded or unloaded.

Output string events

Sent when the program writes debug output.

Create and destroy events

Sent to announce the creation or destruction of processes, programs, properties, sessions and threads so the Visual Studio IDE can keep track of the state of the programs being debugged.

Step complete events

Sent when a step is complete.

Thread name change events

Sent when the user changes the name of a thread.

Program name change events

Sent when the user changes the name of a program.

See Also

Concepts

Sending Events