방법: 연속 키를 기준으로 결과 그룹화(C# 프로그래밍 가이드)
업데이트: 2008년 7월
다음 예제에서는 요소를 연속 키의 하위 시퀀스를 나타내는 청크로 그룹화하는 방법을 보여 줍니다. 예를 들어 다음과 같은 시퀀스의 키-값 쌍이 있다고 가정해 보겠습니다.
키 |
값 |
---|---|
A |
We |
A |
think |
A |
that |
B |
Linq |
C |
is |
A |
really |
B |
cool |
B |
! |
다음과 같은 순서로 그룹이 만들어집니다.
We, think, that
Linq
is
really
cool, !
이 솔루션은 스레드로부터 안전하며 스트리밍 방식으로 결과를 반환하는 확장 메서드로 구현됩니다. 즉, 이 솔루션은 소스 시퀀스 전체를 이동하면서 그룹을 생성합니다. group 또는 orderby 연산자와 달리 이 솔루션은 모든 시퀀스를 읽기 전에 호출자에 대한 그룹 반환을 시작할 수 있습니다.
소스 코드 주석에 설명된 것처럼, 스레드로부터의 안전성을 보장하기 위해 소스 시퀀스를 반복할 때 각 그룹이나 청크의 복사본을 만듭니다. 소스 시퀀스에 연속 항목 시퀀스가 많이 있다면 공용 언어 런타임에서 OutOfMemoryException을 throw할 수 있습니다.
예제
다음 예제에서는 확장 메서드와 해당 메서드를 사용하는 클라이언트 코드를 모두 보여 줍니다.
using System;
using System.Collections.Generic;
using System.Linq;
namespace ChunkIt
{
// Static class to contain the extension methods.
public static class MyExtensions
{
public static IEnumerable<IGrouping<TKey, TSource>> ChunkBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
{
return source.ChunkBy(keySelector, EqualityComparer<TKey>.Default);
}
public static IEnumerable<IGrouping<TKey, TSource>> ChunkBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, IEqualityComparer<TKey> comparer)
{
// Flag to signal end of source sequence.
const bool noMoreSourceElements = true;
// Auto-generated iterator for the source array.
var enumerator = source.GetEnumerator();
// Move to the first element in the source sequence.
if (!enumerator.MoveNext()) yield break;
// Iterate through source sequence and create a copy of each Chunk.
// On each pass, the iterator advances to the first element of the next "Chunk"
// in the source sequence. This loop corresponds to the outer foreach loop that
// executes the query.
Chunk<TKey, TSource> current = null;
while (true)
{
// Get the key for the current Chunk. The source iterator will churn through
// the source sequence until it finds an element with a key that doesn't match.
var key = keySelector(enumerator.Current);
// Make a new Chunk (group) object that initially has one GroupItem, which is a copy of the current source element.
current = new Chunk<TKey, TSource>(key, enumerator, value => comparer.Equals(key, keySelector(value)));
// Return the Chunk. A Chunk is an IGrouping<TKey,TSource>, which is the return value of the ChunkBy method.
// At this point the Chunk only has the first element in its source sequence. The remaining elements will be
// returned only when the client code foreach's over this chunk. See Chunk.GetEnumerator for more info.
yield return current;
// Check to see whether (a) the chunk has made a copy of all its source elements or
// (b) the iterator has reached the end of the source sequence. If the caller uses an inner
// foreach loop to iterate the chunk items, and that loop ran to completion,
// then the Chunk.GetEnumerator method will already have made
// copies of all chunk items before we get here. If the Chunk.GetEnumerator loop did not
// enumerate all elements in the chunk, we need to do it here to avoid corrupting the iterator
// for clients that may be calling us on a separate thread.
if (current.CopyAllChunkElements() == noMoreSourceElements)
{
yield break;
}
}
}
// A Chunk is a contiguous group of one or more source elements that have the same key. A Chunk
// has a key and a list of ChunkItem objects, which are copies of the elements in the source sequence.
class Chunk<TKey, TSource> : IGrouping<TKey, TSource>
{
// INVARIANT: DoneCopyingChunk == true ||
// (predicate != null && predicate(enumerator.Current) && current.Value == enumerator.Current)
// A Chunk has a linked list of ChunkItems, which represent the elements in the current chunk. Each ChunkItem
// has a reference to the next ChunkItem in the list.
class ChunkItem
{
public ChunkItem(TSource value)
{
Value = value;
}
public readonly TSource Value;
public ChunkItem Next = null;
}
// The value that is used to determine matching elements
private readonly TKey key;
// Stores a reference to the enumerator for the source sequence
private IEnumerator<TSource> enumerator;
// A reference to the predicate that is used to compare keys.
private Func<TSource, bool> predicate;
// Stores the contents of the first source element that
// belongs with this chunk.
private readonly ChunkItem head;
// End of the list. It is repositioned each time a new
// ChunkItem is added.
private ChunkItem tail;
// Flag to indicate the source iterator has reached the end of the source sequence.
internal bool isLastSourceElement = false;
// Private object for thread syncronization
private object m_Lock;
// REQUIRES: enumerator != null && predicate != null
public Chunk(TKey key, IEnumerator<TSource> enumerator, Func<TSource, bool> predicate)
{
this.key = key;
this.enumerator = enumerator;
this.predicate = predicate;
// A Chunk always contains at least one element.
head = new ChunkItem(enumerator.Current);
// The end and beginning are the same until the list contains > 1 elements.
tail = head;
m_Lock = new object();
}
// Indicates that all chunk elements have been copied to the list of ChunkItems,
// and the source enumerator is either at the end, or else on an element with a new key.
// the tail of the linked list is set to null in the CopyNextChunkElement method if the
// key of the next element does not match the current chunk's key, or there are no more elements in the source.
private bool DoneCopyingChunk { get { return tail == null; } }
// Adds one ChunkItem to the current group
// REQUIRES: !DoneCopyingChunk && lock(this)
private void CopyNextChunkElement()
{
// Try to advance the iterator on the source sequence.
// If MoveNext returns false we are at the end, and isLastSourceElement is set to true
isLastSourceElement = !enumerator.MoveNext();
// If we are (a) at the end of the source, or (b) at the end of the current chunk
// then null out the enumerator and predicate for reuse with the next chunk.
if (isLastSourceElement || !predicate(enumerator.Current))
{
enumerator = null;
predicate = null;
}
else
{
tail.Next = new ChunkItem(enumerator.Current);
}
// tail will be null if we are at the end of the chunk elements
// This check is made in DoneCopyingChunk.
tail = tail.Next;
}
// Called after the end of the last chunk was reached. It first checks whether
// there are more elements in the source sequence. If there are, it
// Returns true if enumerator for this chunk was exhausted.
internal bool CopyAllChunkElements()
{
while (true)
{
lock (m_Lock)
{
if (DoneCopyingChunk)
{
// If isLastSourceElement is false,
// it signals to the outer iterator
// to continue iterating.
return isLastSourceElement;
}
else
{
CopyNextChunkElement();
}
}
}
}
public TKey Key { get { return key; } }
// Invoked by the inner foreach loop. This method stays just one step ahead
// of the client requests. It adds the next element of the chunk only after
// the clients requests the last element in the list so far.
public IEnumerator<TSource> GetEnumerator()
{
//Specify the initial element to enumerate.
ChunkItem current = head;
// There should always be at least one ChunkItem in a Chunk.
while (current != null)
{
// Yield the current item in the list.
yield return current.Value;
// Copy the next item from the source sequence,
// if we are at the end of our local list.
lock (m_Lock)
{
if (current == tail)
{
CopyNextChunkElement();
}
}
// Move to the next ChunkItem in the list.
current = current.Next;
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
// A simple named type is used for easier viewing in the debugger. Anonymous types
// work just as well with the ChunkBy operator.
public class KeyValPair
{
public string Key { get; set; }
public string Value { get; set; }
}
class Program
{
// The source sequence.
public static IEnumerable<KeyValPair> list;
// Query variable declared as class member to be available
// on different threads.
static IEnumerable<IGrouping<string, KeyValPair>> query;
static void Main(string[] args)
{
// Initialize the source sequence with an array initializer.
list = new[]
{
new KeyValPair{ Key = "A", Value = "We" },
new KeyValPair{ Key = "A", Value = "Think" },
new KeyValPair{ Key = "A", Value = "That" },
new KeyValPair{ Key = "B", Value = "Linq" },
new KeyValPair{ Key = "C", Value = "Is" },
new KeyValPair{ Key = "A", Value = "Really" },
new KeyValPair{ Key = "B", Value = "Cool" },
new KeyValPair{ Key = "B", Value = "!" }
};
// Create the query by using our user-defined query operator.
query = list.ChunkBy(p => p.Key);
// ChunkBy returns IGrouping objects, therefore a nested
// foreach loop is required to access the elements in each "chunk".
foreach (var item in query)
{
Console.WriteLine("Group key = {0}", item.Key);
foreach (var inner in item)
{
Console.WriteLine("\t{0}", inner.Value);
}
}
Console.WriteLine("Press any key to exit");
Console.ReadKey();
}
}
}
프로젝트에서 확장 메서드를 사용하려면 MyExtensions 정적 클래스를 새 소스 코드 파일이나 기존 소스 코드 파일에 복사하고 필요한 경우 적절한 네임스페이스에 대한 using 지시문을 추가합니다.
참고 항목
개념
변경 기록
날짜 |
변경 내용 |
원인 |
---|---|---|
2008년 7월 |
추가된 항목입니다. |
콘텐츠 버그 수정 |