다음을 통해 공유


Renderer.Scale Method

Renderer.Scale Method

Scales the view transform in the X and Y dimensions.

Definition

Visual Basic .NET Public Sub Scale( _
ByVal scaleX As Single, _
ByVal scaleY As Single _
)
C# public void Scale(
float scaleX,
float scaleY
);
Managed C++ public: void Scale(
float *scaleX,
float *scaleY
);

Parameters

scaleX System.Single. The factor to scale the X dimension of the ink in the view transform.
scaleY System.Single. The factor to scale the Y dimension of the ink in the view transform.

Remarks

This overload automatically applies the scale factors to the width of the drawing attributes of the ink. To choose whether or not to apply scaling factors to the width of the ink, use the Scale(Single,Single,Boolean) overload of this method.

Examples

[C#]

This C# example saves the current view transform matrix from the Renderer object in the InkCollector object, theInkCollector, and then applies a scaling factor of 2 in the X dimension and 0.75 in the Y dimension.

using System.Drawing.Drawing2D;
...
Matrix theOldMatrix = new Matrix();
theInkCollector.Renderer.GetViewTransform(ref theOldMatrix);
theInkCollector.Renderer.Scale(2.0f, 0.75f);
...
                

[VB.NET]

This Microsoft® Visual Basic® .NET example saves the current view transform matrix from the Renderer object in the InkCollector object, theInkCollector, and then applies a scaling factor of 2 in the X dimension and 0.75 in the Y dimension.

Imports System.Drawing.Drawing2D
...
Dim theOldMatrix As New Matrix()
theInkCollector.Renderer.GetViewTransform(theOldMatrix)
theInkCollector.Renderer.Scale(2.0, 0.75)
...
            

See Also