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방법: 키 프레임 애니메이션 타이밍 제어

업데이트: 2007년 11월

이 예제에서는 키 프레임 애니메이션 내에서 키 프레임의 타이밍을 제어하는 방법을 보여 줍니다. 다른 애니메이션과 마찬가지로 키 프레임 애니메이션에는 Duration 속성이 있습니다. 애니메이션의 기간을 지정하는 동시에 애니메이션의 각 키 프레임에 해당 기간의 얼마를 할당할 것인지 지정해야 합니다. 시간을 할당하려면 애니메이션의 각 키 프레임에 대해 KeyTime을 지정합니다.

각 키 프레임에 대한 KeyTime은 키 프레임이 재생되는 기간을 지정하는 것이 아니라 키 프레임이 끝나는 시간을 지정합니다. KeyTimeTimeSpan 값, 백분율 또는 Uniform으로 지정하거나 특수한 Paced 값으로 지정할 수 있습니다.

예제

다음 예제에서는 DoubleAnimationUsingKeyFrames를 사용하여 화면에 표시되는 사각형에 애니메이션 효과를 줍니다. 키 프레임의 키 시간은 TimeSpan 값으로 설정됩니다.

/*
   This Rectangle is animated with KeyTimes using TimeSpan Values. 
   It moves horizontally to 100 in the first 3 seconds, 100 to 300 in 
   the next second, and 300 to 500 in the last 6 seconds.
*/

// Create the a rectangle.
Rectangle aRectangle = new Rectangle();
aRectangle.Fill = Brushes.Blue;
aRectangle.Stroke = Brushes.Black;
aRectangle.StrokeThickness = 5;
aRectangle.Width = 50;
aRectangle.Height = 50;

// Create a transform to move the rectangle
// across the screen.
TranslateTransform translateTransform1 = 
    new TranslateTransform();
aRectangle.RenderTransform = translateTransform1;

// Create a DoubleAnimationUsingKeyFrames
// to animate the transform.
DoubleAnimationUsingKeyFrames transformAnimation = 
    new DoubleAnimationUsingKeyFrames();
transformAnimation.Duration = TimeSpan.FromSeconds(10);

// Animate to 100 at 3 seconds.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(100, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(3))));

// Animate to 300 at 4 seconds.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(300, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(4))));

// Animate to 500 at 10 seconds.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(500, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(10))));

// Start the animation when the rectangle is loaded.
aRectangle.Loaded += delegate(object sender, RoutedEventArgs e)
{
    translateTransform1.BeginAnimation(TranslateTransform.XProperty, transformAnimation);
};

<!-- This Rectangle is animated with KeyTimes using TimeSpan Values. 
     It moves horizontally to 100 in the first 3 seconds, 100 to 300 in 
     the next second, and 300 to 500 in the last 6 seconds. -->
<Rectangle Fill="Blue" Stroke="Black" StrokeThickness="5"
  Width="50" Height="50">
  <Rectangle.RenderTransform>
    <TranslateTransform x:Name="TranslateTransform1" />
  </Rectangle.RenderTransform>
  <Rectangle.Triggers>
    <EventTrigger RoutedEvent="Rectangle.Loaded">
      <BeginStoryboard>
        <Storyboard>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetName="TranslateTransform1" 
            Storyboard.TargetProperty="X"
            Duration="0:0:10">

            <!-- These KeyTime properties are specified as TimeSpan values 
                 which are in the form of "hours:minutes:seconds". -->
            <LinearDoubleKeyFrame Value="100" KeyTime="0:0:3" />
            <LinearDoubleKeyFrame Value="300" KeyTime="0:0:4" />
            <LinearDoubleKeyFrame Value="500" KeyTime="0:0:10" />
          </DoubleAnimationUsingKeyFrames>
        </Storyboard>
      </BeginStoryboard>
    </EventTrigger>
  </Rectangle.Triggers>
</Rectangle>

다음 그림에서는 각 키 프레임 값이 도달한 경우를 보여 줍니다.

3, 4, 10초에 키 값에 도달

다음 예제에서는 키 프레임의 키 시간이 백분율 값으로 설정되는 점을 제외하고는 이전 예제와 동일한 애니메이션을 보여 줍니다.

/*
  This rectangle moves horizontally to 100 in the first 3 seconds, 
  100 to 300 in  the next second, and 300 to 500 in the last 6 seconds.
*/

// Create the a rectangle.
Rectangle aRectangle = new Rectangle();
aRectangle.Fill = Brushes.Purple;
aRectangle.Stroke = Brushes.Black;
aRectangle.StrokeThickness = 5;
aRectangle.Width = 50;
aRectangle.Height = 50;

// Create a transform to move the rectangle
// across the screen.
TranslateTransform translateTransform2 =
    new TranslateTransform();
aRectangle.RenderTransform = translateTransform2;

// Create a DoubleAnimationUsingKeyFrames
// to animate the transform.
DoubleAnimationUsingKeyFrames transformAnimation =
    new DoubleAnimationUsingKeyFrames();
transformAnimation.Duration = TimeSpan.FromSeconds(10);

// Animate to 100 at 30% of the animation's duration.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(100, KeyTime.FromPercent(0.3)));

// Animate to 300 at 40% of the animation's duration.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(300, KeyTime.FromPercent(0.4)));

// Animate to 500 at 100% of the animation's duration.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(500, KeyTime.FromPercent(1.0)));

// Start the animation when the rectangle is loaded.
aRectangle.Loaded += delegate(object sender, RoutedEventArgs e)
{
    translateTransform2.BeginAnimation(TranslateTransform.XProperty, transformAnimation);
};
<!-- This rectangle moves horizontally to 100 in the first 3 seconds, 
     100 to 300 in  the next second, and 300 to 500 in the last 6 seconds.-->
<Rectangle Fill="Purple" Stroke="Black" StrokeThickness="5"
  Width="50" Height="50">
  <Rectangle.RenderTransform>
    <TranslateTransform x:Name="TranslateTransform2" />
  </Rectangle.RenderTransform>
  <Rectangle.Triggers>
    <EventTrigger RoutedEvent="Rectangle.Loaded">
      <BeginStoryboard>
        <Storyboard>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetName="TranslateTransform2" 
            Storyboard.TargetProperty="X"
            Duration="0:0:10">

            <!-- KeyTime properties are expressed as Percentages. -->
            <LinearDoubleKeyFrame Value="100" KeyTime="30%" />
            <LinearDoubleKeyFrame Value="300" KeyTime="40%" />
            <LinearDoubleKeyFrame Value="500" KeyTime="100%" />
          </DoubleAnimationUsingKeyFrames>
        </Storyboard>
      </BeginStoryboard>
    </EventTrigger>
  </Rectangle.Triggers>
</Rectangle>

다음 그림에서는 각 키 프레임 값이 도달한 경우를 보여 줍니다.

3, 4, 10초에 키 값에 도달

다음 예제에서는 Uniform 키 시간 값을 사용합니다.

/*
   This rectangle is animated with KeyTimes using Uniform values. 
   Goes to 100 in the first 3.3 seconds, 100 to
   300 in the next 3.3 seconds, 300 to 500 in the last 3.3 seconds.
*/

// Create the a rectangle.
Rectangle aRectangle = new Rectangle();
aRectangle.Fill = Brushes.Red;
aRectangle.Stroke = Brushes.Black;
aRectangle.StrokeThickness = 5;
aRectangle.Width = 50;
aRectangle.Height = 50;

// Create a transform to move the rectangle
// across the screen.
TranslateTransform translateTransform3 =
    new TranslateTransform();
aRectangle.RenderTransform = translateTransform3;

// Create a DoubleAnimationUsingKeyFrames
// to animate the transform.
DoubleAnimationUsingKeyFrames transformAnimation =
    new DoubleAnimationUsingKeyFrames();
transformAnimation.Duration = TimeSpan.FromSeconds(10);

/*
   KeyTime properties are expressed with values of Uniform. When a key time is set to
   "Uniform" the total allotted time of the animation is divided evenly between key frames.  
   In this example, the total duration of the animation is ten seconds and there are four 
   key frames each of which are set to "Uniform", therefore, the duration of each key frame 
   is 3.3 seconds (10/3).
 */

// Animate to 100.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(100, KeyTime.Uniform));

// Animate to 300.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(300, KeyTime.Uniform));

// Animate to 500.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(500, KeyTime.Uniform));

// Start the animation when the rectangle is loaded.
aRectangle.Loaded += delegate(object sender, RoutedEventArgs e)
{
    translateTransform3.BeginAnimation(TranslateTransform.XProperty, transformAnimation);
};

<!-- This rectangle is animated with KeyTimes using Uniform values. 
     Goes to 100 in the first 3.3 seconds, 100 to
     300 in the next 3.3 seconds, 300 to 500 in the last 3.3 seconds. -->
<Rectangle Fill="Red" Stroke="Black" StrokeThickness="5"
  Width="50" Height="50">
  <Rectangle.RenderTransform>
    <TranslateTransform x:Name="TranslateTransform3" />
  </Rectangle.RenderTransform>
  <Rectangle.Triggers>
    <EventTrigger RoutedEvent="Rectangle.Loaded">
      <BeginStoryboard>
        <Storyboard>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetName="TranslateTransform3" 
            Storyboard.TargetProperty="X"
            Duration="0:0:10">

            <!--   KeyTime properties are expressed with values of Uniform. When a key time is set to
                   "Uniform" the total allotted time of the animation is divided evenly between key frames.  
                   In this example, the total duration of the animation is ten seconds and there are four 
                   key frames each of which are set to "Uniform", therefore, the duration of each key frame 
                   is 3.3 seconds (10/3). -->
            <LinearDoubleKeyFrame Value="100" KeyTime="Uniform" />
            <LinearDoubleKeyFrame Value="300" KeyTime="Uniform" />
            <LinearDoubleKeyFrame Value="500" KeyTime="Uniform" />
          </DoubleAnimationUsingKeyFrames>
        </Storyboard>
      </BeginStoryboard>
    </EventTrigger>
  </Rectangle.Triggers>
</Rectangle>

다음 그림에서는 각 키 프레임 값이 도달한 경우를 보여 줍니다.

키 값은 3.3, 6.6 및 9.9초에 도달

마지막 예제에서는 Paced 키 시간 값을 사용합니다.

/*
   This rectangle is animated with KeyTimes using Paced Values. 
   The rectangle moves between key frames at uniform rate except for first key frame
   because using a Paced value on the first KeyFrame in a collection of frames gives a time of zero.
*/

// Create the a rectangle.
Rectangle aRectangle = new Rectangle();
aRectangle.Fill = Brushes.Orange;
aRectangle.Stroke = Brushes.Black;
aRectangle.StrokeThickness = 5;
aRectangle.Width = 50;
aRectangle.Height = 50;

// Create a transform to move the rectangle
// across the screen.
TranslateTransform translateTransform4 =
    new TranslateTransform();
aRectangle.RenderTransform = translateTransform4;

// Create a DoubleAnimationUsingKeyFrames
// to animate the transform.
DoubleAnimationUsingKeyFrames transformAnimation =
    new DoubleAnimationUsingKeyFrames();
transformAnimation.Duration = TimeSpan.FromSeconds(10);

/*
   Use Paced values when a constant rate is desired. 
   The time allocated to a key frame with a KeyTime of "Paced" is
   determined by the time allocated to the other key frames of the animation. This time is 
   calculated to attempt to give a "paced" or "constant velocity" for the animation.
 */

// Animate to 100.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(100, KeyTime.Paced));

// Animate to 300.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(300, KeyTime.Paced));

// Animate to 500.
transformAnimation.KeyFrames.Add(
    new LinearDoubleKeyFrame(500, KeyTime.Paced));

// Start the animation when the rectangle is loaded.
aRectangle.Loaded += delegate(object sender, RoutedEventArgs e)
{
    translateTransform4.BeginAnimation(TranslateTransform.XProperty, transformAnimation);
};

<!-- This rectangle is animated with KeyTimes using Paced Values. 
     The rectangle moves between key frames at uniform rate except for first key frame
     because using a Paced value on the first KeyFrame in a collection of frames gives a time of zero. -->
<Rectangle Fill="Orange" Stroke="Black" StrokeThickness="5"
  Width="50" Height="50">
  <Rectangle.RenderTransform>
    <TranslateTransform x:Name="TranslateTransform4" />
  </Rectangle.RenderTransform>
  <Rectangle.Triggers>
    <EventTrigger RoutedEvent="Rectangle.Loaded">
      <BeginStoryboard>
        <Storyboard>
          <DoubleAnimationUsingKeyFrames 
            Storyboard.TargetName="TranslateTransform4" 
            Storyboard.TargetProperty="X"
            Duration="0:0:10">

            <!-- Use Paced values when a constant rate is desired. 
                 The time allocated to a key frame with a KeyTime of "Paced" is
                 determined by the time allocated to the other key frames of the animation. This time is 
                 calculated to attempt to give a "paced" or "constant velocity" for the animation. -->
            <LinearDoubleKeyFrame Value="100" KeyTime="Paced" />
            <LinearDoubleKeyFrame Value="300" KeyTime="Paced" />
            <LinearDoubleKeyFrame Value="500" KeyTime="Paced" />
          </DoubleAnimationUsingKeyFrames>
        </Storyboard>
      </BeginStoryboard>
    </EventTrigger>
  </Rectangle.Triggers>
</Rectangle>

다음 그림에서는 각 키 프레임 값이 도달한 경우를 보여 줍니다.

키 값은 0, 5 및 10초에 도달

단일 속성에 단일 애니메이션만 적용되므로 편의상 이 예제의 코드 버전에서는 Storyboard를 사용하지 않고 로컬 애니메이션을 사용하지만 대신 Storyboard를 사용하도록 예제를 수정할 수 있습니다. 코드에서 Storyboard를 선언하는 방법을 보여 주는 예제를 보려면 방법: Storyboard를 사용하여 속성에 애니메이션 효과 주기를 참조하십시오.

전체 샘플을 보려면 KeyFrame 애니메이션 샘플을 참조하십시오. 키 프레임 애니메이션에 대한 자세한 내용은 키 프레임 애니메이션 개요를 참조하십시오.

참고 항목

개념

키 프레임 애니메이션 개요

애니메이션 개요

기타 리소스

애니메이션 및 타이밍 샘플

애니메이션 및 타이밍 방법 항목