다음을 통해 공유


Blittable and Non-Blittable Types 

Most data types have a common representation in both managed and unmanaged memory and do not require special handling by the interop marshaler. These types are called blittable types because they do not require conversion when passed between managed and unmanaged code.

The following types from the System namespace are blittable types:

The following complex types are also blittable types:

  • One-dimensional arrays of blittable types, such as an array of integers. However, a type that contains a variable array of blittable types is not itself blittable.

  • Formatted value types that contain only blittable types if they are marshaled as formatted types.

Object references are not blittable. This includes an array of references to objects that are blittable by themselves. For example, you can define a structure that is blittable, but you cannot define a blittable type that contains an array of references to those structures.

As an optimization, arrays of blittable types and classes containing only blittable members are pinned instead of copied during marshaling. These types can appear to be marshaled as In/Out parameters when the caller and callee are in the same apartment. However, these types are actually marshaled as In parameters and you must apply the InAttribute and OutAttribute attributes if you want to marshal the argument as an In/Out parameter.

Non-blittable types have different or ambiguous representations in managed and unmanaged languages. These types might require conversion when they are marshaled between managed and unmanaged code. For example, managed strings are non-blittable types because they can have several different unmanaged representations, some of which can require conversion.

The following table lists non-blittable types from the System namespace. Delegates, which are data structures that refer to a static method or to a class instance, are also non-blittable.

Non-blittable type Description

System.Array

Converts to a C-style array or a SAFEARRAY.

System.Boolean

Converts to a 1, 2, or 4-byte value with true as 1 or -1.

System.Char

Converts to a Unicode or ANSI character.

System.Class

Converts to a class interface.

System.Object

Converts to a variant or an interface.

System.Mdarray

Converts to a C-style array or a SAFEARRAY.

System.String

Converts to a string terminating in a null reference (Nothing in Visual Basic) or to a BSTR.

System.Valuetype

Converts to a structure with a fixed memory layout.

System.Szarray

Converts to a C-style array or a SAFEARRAY.

Class and object types are supported only by COM interop. For corresponding types in Visual Basic 2005, C#, and C++, see the Introduction to the .NET Framework Class Library.

See Also

Other Resources

Default Marshaling Behavior