Vector3D.CrossProduct(Vector3D, Vector3D) Method
Definition
Important
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Calculates the cross product of two Vector3D structures.
public:
static System::Windows::Media::Media3D::Vector3D CrossProduct(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D CrossProduct(System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member CrossProduct : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function CrossProduct (vector1 As Vector3D, vector2 As Vector3D) As Vector3D
Parameters
Returns
The cross product of vector1
and vector2
.
Examples
// Calculates the cross product of two Vector3D structures
// using the static CrossProduct method.
// Returns a Double.
Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D crossProduct = new Vector3D();
crossProduct = Vector3D.CrossProduct(vector1,vector2);
// crossProduct is equal to (-400, 200, 50)
' Calculates the cross product of two Vector3D structures
' using the static CrossProduct method.
' Returns a Double.
Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim crossProduct As New Vector3D()
crossProduct = Vector3D.CrossProduct(vector1,vector2)
' crossProduct is equal to (-400, 200, 50)
Applies to
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