Timeline.Duration Property
Definition
Important
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Gets or sets the length of time for which this timeline plays, not counting repetitions.
public:
property System::Windows::Duration Duration { System::Windows::Duration get(); void set(System::Windows::Duration value); };
public System.Windows.Duration Duration { get; set; }
member this.Duration : System.Windows.Duration with get, set
Public Property Duration As Duration
Property Value
The timeline's simple duration: the amount of time this timeline takes to complete a single forward iteration. The default value is Automatic.
Examples
ParallelTimeline and Storyboard are types of TimelineGroup objects. The duration of a TimelineGroup is determined by the duration of its child timelines. For example, the Storyboard below will run for six seconds (duration of 6 seconds) because that is when its last child Timeline (DoubleAnimation) ends.
Note
Note: code has been omitted from the following examples, which are provided for illustrative purposed only.
[xaml]
...
<Storyboard>
<DoubleAnimation Duration="0:0:2" …/>
<DoubleAnimation Duration="0:0:4" BeginTime="0:0:2" …/>
</Storyboard>
...
Examples of <Type>Animations include DoubleAnimation, PointAnimation, ColorAnimation, etc. If no Duration is specified for these types of animations, they will run for one second.
[xaml]
...
<!-- With no Duration specified, this animation will run for
one second -->
<DoubleAnimation .../>
...
Examples of <Type>AnimationUsingKeyFrames include DoubleAnimationUsingKeyFrames, PointAnimationUsingKeyFrames, etc. If no Duration is specified for these types of animations they will run until all key frames are finished.
[xaml]
...
<Storyboard>
<!-- This key frame animation will end at 4.5 seconds
Because that is when its last KeyFrame KeyTime ends. -->
<DoubleAnimationUsingKeyFrames ...>
<LinearDoubleKeyFrame ... KeyTime="0:0:3" />
<DiscreteDoubleKeyFrame ... KeyTime="0:0:3.5" />
<DiscreteDoubleKeyFrame ... KeyTime="0:0:4" />
<DiscreteDoubleKeyFrame ... KeyTime="0:0:4.5" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
...
Remarks
A timeline's simple duration constitutes the time for a single forward iteration versus the total play time, which includes repetitions.
Default Duration Behavior
The behavior of a Duration structure with a value of Automatic depends on the type of timeline:
Timeline | Behavior |
---|---|
Timeline | Undetermined (Timeline is abstract) |
ParallelTimeline, Storyboard, TimelineGroup |
Expands to fit child timelines |
<Type>Animation (Known as a "From/To/By" or "basic" animations) | 1 second |
<Type>AnimationUsingKeyFrames (Known as key frame animations) | Sum of all key frame KeyTime values |
Dependency Property Information
Identifier field | DurationProperty |
Metadata properties set to true |
None |
Applies to
See also
.NET