QuaternionAnimationUsingKeyFrames.GetCurrentValueCore Method
Definition
Important
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Calculates a value that represents the current value of the property being animated, as determined by this instance of QuaternionAnimationUsingKeyFrames.
protected:
override System::Windows::Media::Media3D::Quaternion GetCurrentValueCore(System::Windows::Media::Media3D::Quaternion defaultOriginValue, System::Windows::Media::Media3D::Quaternion defaultDestinationValue, System::Windows::Media::Animation::AnimationClock ^ animationClock);
protected override sealed System.Windows.Media.Media3D.Quaternion GetCurrentValueCore (System.Windows.Media.Media3D.Quaternion defaultOriginValue, System.Windows.Media.Media3D.Quaternion defaultDestinationValue, System.Windows.Media.Animation.AnimationClock animationClock);
override this.GetCurrentValueCore : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Animation.AnimationClock -> System.Windows.Media.Media3D.Quaternion
Protected Overrides NotOverridable Function GetCurrentValueCore (defaultOriginValue As Quaternion, defaultDestinationValue As Quaternion, animationClock As AnimationClock) As Quaternion
Parameters
- defaultOriginValue
- Quaternion
The suggested origin value, used if the animation does not have its own explicitly set start value.
- defaultDestinationValue
- Quaternion
The suggested destination value, used if the animation does not have its own explicitly set end value.
- animationClock
- AnimationClock
An AnimationClock that generates the CurrentTime or CurrentProgress used by the host animation.
Returns
The calculated value of the property, as determined by the current instance.
Remarks
If the defaultOriginValue
is the first in the composition chain, this value will be the snapshot value (if one is available) or the base property value; otherwise this value will be the value returned by the previous animation in the chain with an AnimationClock that is not Stopped.
The defaultDestinationValue
is the base value if the animation is in the first composition layer of animations on a property; otherwise the value is the output value from the previous composition layer of animations for the property.
Applies to
See also
.NET