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DiscreteCharKeyFrame Constructors

Definition

Initializes a new instance of the DiscreteCharKeyFrame class.

Overloads

DiscreteCharKeyFrame()

Initializes a new instance of the DiscreteCharKeyFrame class.

DiscreteCharKeyFrame(Char)

Initializes a new instance of the DiscreteCharKeyFrame class with the specified ending value.

DiscreteCharKeyFrame(Char, KeyTime)

Initializes a new instance of the DiscreteCharKeyFrame class with the specified ending value and key time.

DiscreteCharKeyFrame()

Initializes a new instance of the DiscreteCharKeyFrame class.

public:
 DiscreteCharKeyFrame();
public DiscreteCharKeyFrame ();
Public Sub New ()

Applies to

DiscreteCharKeyFrame(Char)

Initializes a new instance of the DiscreteCharKeyFrame class with the specified ending value.

public:
 DiscreteCharKeyFrame(char value);
public DiscreteCharKeyFrame (char value);
new System.Windows.Media.Animation.DiscreteCharKeyFrame : char -> System.Windows.Media.Animation.DiscreteCharKeyFrame
Public Sub New (value As Char)

Parameters

value
Char

Ending value (also known as "target value") for the key frame.

Applies to

DiscreteCharKeyFrame(Char, KeyTime)

Initializes a new instance of the DiscreteCharKeyFrame class with the specified ending value and key time.

public:
 DiscreteCharKeyFrame(char value, System::Windows::Media::Animation::KeyTime keyTime);
public DiscreteCharKeyFrame (char value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.DiscreteCharKeyFrame : char * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.DiscreteCharKeyFrame
Public Sub New (value As Char, keyTime As KeyTime)

Parameters

value
Char

Ending value (also known as "target value") for the key frame.

keyTime
KeyTime

Key time for the key frame. The key time determines when the target value is reached which is also when the key frame ends.

Applies to