StrokeCollection Constructors
Definition
Important
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Initializes a new instance of the StrokeCollection class.
Overloads
StrokeCollection() |
Initializes a new instance of the StrokeCollection class. |
StrokeCollection(IEnumerable<Stroke>) |
Initializes a new instance of the StrokeCollection class that contains the specified strokes. |
StrokeCollection(Stream) |
Initializes a StrokeCollection from the specified Stream of Ink Serialized Format (ISF). |
StrokeCollection()
Initializes a new instance of the StrokeCollection class.
public:
StrokeCollection();
public StrokeCollection ();
Public Sub New ()
Applies to
StrokeCollection(IEnumerable<Stroke>)
Initializes a new instance of the StrokeCollection class that contains the specified strokes.
public:
StrokeCollection(System::Collections::Generic::IEnumerable<System::Windows::Ink::Stroke ^> ^ strokes);
public StrokeCollection (System.Collections.Generic.IEnumerable<System.Windows.Ink.Stroke> strokes);
new System.Windows.Ink.StrokeCollection : seq<System.Windows.Ink.Stroke> -> System.Windows.Ink.StrokeCollection
Public Sub New (strokes As IEnumerable(Of Stroke))
Parameters
- strokes
- IEnumerable<Stroke>
The strokes to add to the StrokeCollection.
Applies to
StrokeCollection(Stream)
Initializes a StrokeCollection from the specified Stream of Ink Serialized Format (ISF).
public:
StrokeCollection(System::IO::Stream ^ stream);
public StrokeCollection (System.IO.Stream stream);
new System.Windows.Ink.StrokeCollection : System.IO.Stream -> System.Windows.Ink.StrokeCollection
Public Sub New (stream As Stream)
Parameters
- stream
- Stream
A stream that contains ink data.
Examples
The following example demonstrates how to save and load a StrokeCollection. This example assumes that there is an InkCanvas called inkCanvas1
.
private void SaveStrokes_Click(object sender, RoutedEventArgs e)
{
FileStream fs = null;
try
{
fs = new FileStream(inkFileName, FileMode.Create);
inkCanvas1.Strokes.Save(fs);
}
finally
{
if (fs != null)
{
fs.Close();
}
}
}
Private Sub SaveStrokes_Click(ByVal sender As Object, ByVal e As RoutedEventArgs)
Dim fs As FileStream = Nothing
Try
fs = New FileStream(inkFileName, FileMode.Create)
inkCanvas1.Strokes.Save(fs)
Finally
If Not fs Is Nothing Then
fs.Close()
End If
End Try
End Sub
private void LoadStrokes_Click(object sender, RoutedEventArgs e)
{
FileStream fs = null;
if (!File.Exists(inkFileName))
{
MessageBox.Show("The file you requested does not exist." +
" Save the StrokeCollection before loading it.");
return;
}
try
{
fs = new FileStream(inkFileName,
FileMode.Open, FileAccess.Read);
StrokeCollection strokes = new StrokeCollection(fs);
inkCanvas1.Strokes = strokes;
}
finally
{
if (fs != null)
{
fs.Close();
}
}
}
Private Sub LoadStrokes_Click(ByVal sender As Object, ByVal e As RoutedEventArgs)
Dim fs As FileStream = Nothing
If Not File.Exists(inkFileName) Then
MessageBox.Show("The file you requested does not exist." & _
" Save the StrokeCollection before loading it.")
Return
End If
Try
fs = New FileStream(inkFileName, _
FileMode.Open, FileAccess.Read)
Dim strokes As StrokeCollection = New StrokeCollection(fs)
inkCanvas1.Strokes = strokes
Finally
If Not fs Is Nothing Then
fs.Close()
End If
End Try
End Sub
Applies to
.NET