VisualStyleElement 클래스
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
비주얼 스타일을 사용하여 그린 컨트롤 또는 UI(사용자 인터페이스) 요소를 식별합니다.
public ref class VisualStyleElement
public class VisualStyleElement
type VisualStyleElement = class
Public Class VisualStyleElement
- 상속
-
VisualStyleElement
예제
다음 코드 예제는 검색 및 모든 그리기에 대 한 UI를 제공 하는 완전 한 애플리케이션을 VisualStyleElement 에 의해 노출 되는 개체는 System.Windows.Forms.VisualStyles 네임 스페이스입니다. 요소를 보려면 사용 하 여는 ListView 그리고 다음 노드를 클릭 하려는 요소의 상태를 나타내는 노드를 이동 하려면 창의 왼쪽에는 컨트롤입니다. 이 샘플을 요소가 현재 비주얼 스타일에 정의 된 경우에 선택한 요소를 그립니다.
#using <System.Drawing.dll>
#using <System.Windows.Forms.dll>
#using <System.dll>
using namespace System;
using namespace System::Text;
using namespace System::Drawing;
using namespace System::Collections::Generic;
using namespace System::Reflection;
using namespace System::Windows::Forms;
using namespace System::Windows::Forms::VisualStyles;
namespace VisualStyleElementViewer
{
public ref class ElementViewer : public UserControl
{
private:
VisualStyleElement^ element;
VisualStyleRenderer^ renderer;
Dictionary<String^, VisualStyleElement^>^ elementDictionary;
Rectangle descriptionRect;
Rectangle displayRect;
Rectangle displayRectFull;
System::Drawing::Size currentTrueSize;
StringBuilder^ elementDescription;
Label^ infoLabel;
TreeView^ treeView;
DomainUpDown^ domainUpDown;
bool drawElement;
public:
ElementViewer():UserControl()
{
elementDictionary =
gcnew Dictionary<String^, VisualStyleElement^>();
currentTrueSize = System::Drawing::Size();
elementDescription = gcnew StringBuilder();
infoLabel = gcnew Label();
treeView = gcnew TreeView();
domainUpDown = gcnew DomainUpDown();
this->Location = Point(10, 10);
this->Size = System::Drawing::Size(650, 500);
this->Text = "VisualStyleElement Viewer";
this->Font = SystemFonts::IconTitleFont;
this->BackColor = Color::White;
this->BorderStyle = System::Windows::Forms::BorderStyle::Fixed3D;
this->AutoSize = true;
this->Load += gcnew EventHandler(this,
&ElementViewer::ElementViewer_Load);
}
private:
void ElementViewer_Load(Object^ sender, EventArgs^ e)
{
// Make sure the visual styles are enabled before
// going any further.
if (!Application::RenderWithVisualStyles)
{
return;
}
infoLabel->Location = Point(320, 10);
infoLabel->Size = System::Drawing::Size(300, 60);
infoLabel->Text = "Expand the element class nodes " +
"in the tree view to access visual style elements. " +
"Click an element name to draw the element below. To " +
"change the size of a resizable element, use the " +
"spin control.";
domainUpDown->Location = Point(320, 80);
domainUpDown->Size = System::Drawing::Size(70, 30);
domainUpDown->ReadOnly = true;
domainUpDown->Items->Add(elementSizes::Large);
domainUpDown->Items->Add(elementSizes::Medium);
domainUpDown->Items->Add(elementSizes::TrueSize);
domainUpDown->SelectedIndex = 2;
domainUpDown->SelectedItemChanged +=
gcnew EventHandler(this,
&ElementViewer::DomainUpDown_SelectedItemChanged);
domainUpDown->DownButton();
descriptionRect = Rectangle(320, 120, 250, 50);
displayRect = Rectangle(320, 160, 0, 0);
displayRectFull = Rectangle(320, 160, 300, 200);
// Initialize the element and renderer to known good values.
element = VisualStyleElement::Button::PushButton::Normal;
renderer = gcnew VisualStyleRenderer(element);
SetupElementCollection();
SetupTreeView();
this->Controls->AddRange(gcnew array<Control^>{treeView,
domainUpDown, infoLabel });
}
// Use reflection to build a Dictionary of all
// VisualStyleElement objects exposed in the
// System.Windows.Forms.VisualStyles namespace.
private:
void SetupElementCollection()
{
StringBuilder^ elementName = gcnew StringBuilder();
VisualStyleElement^ currentElement;
int plusSignIndex = 0;
// Get array of first-level nested types within
// VisualStyleElement; these are the element classes.
array<Type^>^ elementClasses =
VisualStyleElement::typeid->GetNestedTypes();
for each (Type^ elementClass in elementClasses)
{
// Get an array of second-level nested types within
// VisualStyleElement; these are the element parts.
array<Type^>^ elementParts = elementClass->GetNestedTypes();
// Get the index of the first '+' character in
// the full element class name.
plusSignIndex = elementClass->FullName->IndexOf('+');
for each (Type^ elementPart in elementParts)
{
// Get an array of static property details
// for the current type. Each of these types have
// properties that return VisualStyleElement objects.
array<PropertyInfo^>^ elementProperties =
elementPart->GetProperties(BindingFlags::Static |
BindingFlags::Public);
// For each property, insert the unique full element
// name and the element into the collection.
for each(PropertyInfo^ elementProperty in
elementProperties)
{
// Get the element.
currentElement =
(VisualStyleElement^)elementProperty->
GetValue(nullptr, BindingFlags::Static, nullptr,
nullptr, nullptr);
// Append the full element name.
elementName->Append(elementClass->FullName,
plusSignIndex + 1,
elementClass->FullName->Length -
plusSignIndex - 1);
elementName->Append("." +
elementPart->Name + "." +
elementProperty->Name);
// Add the element and element name to
// the Dictionary.
elementDictionary->Add(elementName->ToString(),
currentElement);
// Clear the element name for the
// next iteration.
elementName->Remove(0, elementName->Length);
}
}
}
}
// Initialize the tree view with the element names.
private:
void SetupTreeView()
{
treeView->Location = Point(10, 10);
treeView->Size = System::Drawing::Size(300, 450);
// treeView->BorderStyle = BorderStyle.FixedSingle;
treeView->BackColor = Color::WhiteSmoke;
treeView->SelectedNode = nullptr;
treeView->AfterSelect +=
gcnew TreeViewEventHandler(this,
&ElementViewer::TreeView_AfterSelect);
treeView->BeginUpdate();
// An index into the top-level tree nodes.
int nodeIndex = 0;
// An index into the first '.' character in an element name.
int firstDotIndex = 0;
// Initialize the element class name to compare
// with the class name of the first element
// in the Dictionary, and set this name to the first
// top-level node.
StringBuilder^ compareClassName =
gcnew StringBuilder("Button");
treeView->Nodes->Add(
gcnew TreeNode(compareClassName->ToString()));
// The current element class name.
StringBuilder^ currentClassName = gcnew StringBuilder();
// The text for each second-level node.
StringBuilder^ nodeText = gcnew StringBuilder();
for each(KeyValuePair<String^, VisualStyleElement^>^ entry
in elementDictionary)
{
// Isolate the class name of the current element.
firstDotIndex = entry->Key->IndexOf('.');
currentClassName->Append(entry->Key, 0, firstDotIndex);
// Determine whether we need to increment to the next
// element class.
if (currentClassName->ToString() !=
compareClassName->ToString())
{
// Increment the index to the next top-level node
// in the tree view.
nodeIndex++;
// Get the new class name to compare with.
compareClassName->Remove(0, compareClassName->Length);
compareClassName->Append(entry->Key);
compareClassName->Remove(firstDotIndex,
compareClassName->Length - firstDotIndex);
// Add a new top-level node to the tree view.
treeView->Nodes->Add(
gcnew TreeNode(compareClassName->ToString()));
}
// Get the text for the new second-level node.
nodeText->Append(entry->Key, firstDotIndex + 1,
entry->Key->Length - firstDotIndex - 1);
// Create and insert the new second-level node.
TreeNode^ newNode = gcnew TreeNode(nodeText->ToString());
newNode->Name = entry->Key;
treeView->Nodes[nodeIndex]->Nodes->Add(newNode);
currentClassName->Remove(0, currentClassName->Length);
nodeText->Remove(0, nodeText->Length);
}
treeView->EndUpdate();
}
protected:
virtual void OnPaint(PaintEventArgs^ e) override
{
__super::OnPaint(e);
// Do nothing further if visual styles are disabled.
if (!Application::RenderWithVisualStyles)
{
this->Text = "Visual styles are disabled.";
TextRenderer::DrawText(e->Graphics, this->Text, this->Font,
this->Location, this->ForeColor);
return;
}
// Draw the element description.
TextRenderer::DrawText(e->Graphics, elementDescription->ToString(),
this->Font, descriptionRect, this->ForeColor,
TextFormatFlags::WordBreak);
// Draw the element, if an element is selected.
if (drawElement)
{
renderer->DrawBackground(e->Graphics, this->displayRect);
}
}
// Set the element to draw.
private:
void TreeView_AfterSelect(Object^ sender, TreeViewEventArgs^ e)
{
// Clear the element description.
elementDescription->Remove(0, elementDescription->Length);
// If the user clicked a first-level node, disable drawing.
if (e->Node->Nodes->Count > 0)
{
drawElement = false;
elementDescription->Append("No element is selected");
domainUpDown->Enabled = false;
}
// The user clicked an element node.
else
{
// Add the element name to the description.
elementDescription->Append(e->Node->Text);
// Get the element that corresponds to the selected
// node's name.
String^ key = e->Node->Name;
element = elementDictionary[key];
// Disable resizing if the element is not defined.
if (!VisualStyleRenderer::IsElementDefined(element))
{
drawElement = false;
elementDescription->Append(" is not defined.");
domainUpDown->Enabled = false;
}
else
{
// Set the element to the renderer.
drawElement = true;
renderer->SetParameters(element);
elementDescription->Append(" is defined.");
// Get the system-defined size of the element.
Graphics^ g = this->CreateGraphics();
currentTrueSize = renderer->GetPartSize(g,
ThemeSizeType::True);
delete g;
displayRect.Size = currentTrueSize;
domainUpDown->Enabled = true;
domainUpDown->SelectedIndex = 2;
}
}
Invalidate();
}
// Resize the element display area.
private:
void DomainUpDown_SelectedItemChanged(Object^ sender,
EventArgs^ e)
{
switch ((int)domainUpDown->SelectedItem)
{
case this->elementSizes::TrueSize:
displayRect.Size = currentTrueSize;
break;
case this->elementSizes::Medium:
displayRect.Size =
System::Drawing::Size(displayRectFull.Width / 2,
displayRectFull.Height / 2);
break;
case this->elementSizes::Large:
displayRect.Size = displayRectFull.Size;
break;
}
Invalidate();
}
// These values represent the options in the UpDown control.
private:
enum class elementSizes
{
TrueSize,
Medium,
Large
};
};
public ref class ElementViewerForm : public Form
{
public:
ElementViewerForm()
{
ElementViewer^ elementViewer = gcnew ElementViewer();
this->Controls->Add(elementViewer);
this->Text = elementViewer->Text;
this->Size = System::Drawing::Size(700, 550);
}
};
}
using namespace VisualStyleElementViewer;
[STAThread]
int main()
{
Application::EnableVisualStyles();
Application::Run(gcnew ElementViewerForm());
}
using System;
using System.Text;
using System.Drawing;
using System.Collections.Generic;
using System.Reflection;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
namespace VisualStyleElementViewer
{
class Form1 : Form
{
public Form1()
{
ElementViewer ElementViewer1 = new ElementViewer();
this.Controls.Add(ElementViewer1);
this.Text = ElementViewer1.Text;
this.Size = new Size(700, 550);
}
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.Run(new Form1());
}
}
public class ElementViewer : UserControl
{
private VisualStyleElement element;
private VisualStyleRenderer renderer;
private Dictionary<string, VisualStyleElement> elementDictionary =
new Dictionary<string, VisualStyleElement>();
private Rectangle descriptionRect;
private Rectangle displayRect;
private Rectangle displayRectFull;
private Size currentTrueSize = new Size();
private StringBuilder elementDescription = new StringBuilder();
private Label label1 = new Label();
private TreeView treeView1 = new TreeView();
private DomainUpDown domainUpDown1 = new DomainUpDown();
private bool drawElement = false;
public ElementViewer()
: base()
{
this.Location = new Point(10, 10);
this.Size = new Size(650, 500);
this.Text = "VisualStyleElement Viewer";
this.Font = SystemFonts.IconTitleFont;
this.BackColor = Color.White;
this.BorderStyle = BorderStyle.Fixed3D;
this.AutoSize = true;
this.Load += new EventHandler(ElementViewer_Load);
}
void ElementViewer_Load(object sender, EventArgs e)
{
// Make sure the visual styles are enabled before
// going any further.
if (!Application.RenderWithVisualStyles)
{
return;
}
label1.Location = new Point(320, 10);
label1.Size = new Size(300, 60);
label1.Text = "Expand the element class nodes " +
"in the tree view to access visual style elements. " +
"Click an element name to draw the element below. To " +
"change the size of a resizable element, use the " +
"spin control.";
domainUpDown1.Location = new Point(320, 80);
domainUpDown1.Size = new Size(70, 30);
domainUpDown1.ReadOnly = true;
domainUpDown1.Items.Add(elementSizes.Large);
domainUpDown1.Items.Add(elementSizes.Medium);
domainUpDown1.Items.Add(elementSizes.TrueSize);
domainUpDown1.SelectedIndex = 2;
domainUpDown1.SelectedItemChanged +=
new EventHandler(domainUpDown1_SelectedItemChanged);
domainUpDown1.DownButton();
descriptionRect = new Rectangle(320, 120, 250, 50);
displayRect = new Rectangle(320, 160, 0, 0);
displayRectFull = new Rectangle(320, 160, 300, 200);
// Initialize the element and renderer to known good values.
element = VisualStyleElement.Button.PushButton.Normal;
renderer = new VisualStyleRenderer(element);
SetupElementCollection();
SetupTreeView();
this.Controls.AddRange(new Control[] { treeView1,
domainUpDown1, label1 });
}
// Use reflection to build a Dictionary of all
// VisualStyleElement objects exposed in the
// System.Windows.Forms.VisualStyles namespace.
private void SetupElementCollection()
{
StringBuilder elementName = new StringBuilder();
VisualStyleElement currentElement;
int plusSignIndex = 0;
// Get array of first-level nested types within
// VisualStyleElement; these are the element classes.
Type[] elementClasses =
typeof(VisualStyleElement).GetNestedTypes();
foreach (Type elementClass in elementClasses)
{
// Get an array of second-level nested types within
// VisualStyleElement; these are the element parts.
Type[] elementParts = elementClass.GetNestedTypes();
// Get the index of the first '+' character in
// the full element class name.
plusSignIndex = elementClass.FullName.IndexOf('+');
foreach (Type elementPart in elementParts)
{
// Get an array of static property details
// for the current type. Each of these types have
// properties that return VisualStyleElement objects.
PropertyInfo[] elementProperties =
elementPart.GetProperties(BindingFlags.Static |
BindingFlags.Public);
// For each property, insert the unique full element
// name and the element into the collection.
foreach (PropertyInfo elementProperty in
elementProperties)
{
// Get the element.
currentElement =
(VisualStyleElement)elementProperty.
GetValue(null, BindingFlags.Static, null,
null, null);
// Append the full element name.
elementName.Append(elementClass.FullName,
plusSignIndex + 1,
elementClass.FullName.Length -
plusSignIndex - 1);
elementName.Append("." +
elementPart.Name.ToString() + "." +
elementProperty.Name);
// Add the element and element name to
// the Dictionary.
elementDictionary.Add(elementName.ToString(),
currentElement);
// Clear the element name for the
// next iteration.
elementName.Remove(0, elementName.Length);
}
}
}
}
// Initialize the tree view with the element names.
private void SetupTreeView()
{
treeView1.Location = new Point(10, 10);
treeView1.Size = new Size(300, 450);
treeView1.BorderStyle = BorderStyle.FixedSingle;
treeView1.BackColor = Color.WhiteSmoke;
treeView1.SelectedNode = null;
treeView1.AfterSelect +=
new TreeViewEventHandler(treeView1_AfterSelect);
treeView1.BeginUpdate();
// An index into the top-level tree nodes.
int nodeIndex = 0;
// An index into the first '.' character in an element name.
int firstDotIndex = 0;
// Initialize the element class name to compare
// with the class name of the first element
// in the Dictionary, and set this name to the first
// top-level node.
StringBuilder compareClassName =
new StringBuilder("Button");
treeView1.Nodes.Add(
new TreeNode(compareClassName.ToString()));
// The current element class name.
StringBuilder currentClassName = new StringBuilder();
// The text for each second-level node.
StringBuilder nodeText = new StringBuilder();
foreach (KeyValuePair<string, VisualStyleElement> entry
in elementDictionary)
{
// Isolate the class name of the current element.
firstDotIndex = entry.Key.IndexOf('.');
currentClassName.Append(entry.Key, 0, firstDotIndex);
// Determine whether we need to increment to the next
// element class.
if (currentClassName.ToString() !=
compareClassName.ToString())
{
// Increment the index to the next top-level node
// in the tree view.
nodeIndex++;
// Get the new class name to compare with.
compareClassName.Remove(0, compareClassName.Length);
compareClassName.Append(entry.Key);
compareClassName.Remove(firstDotIndex,
compareClassName.Length - firstDotIndex);
// Add a new top-level node to the tree view.
treeView1.Nodes.Add(
new TreeNode(compareClassName.ToString()));
}
// Get the text for the new second-level node.
nodeText.Append(entry.Key, firstDotIndex + 1,
entry.Key.Length - firstDotIndex - 1);
// Create and insert the new second-level node.
TreeNode newNode = new TreeNode(nodeText.ToString());
newNode.Name = entry.Key;
treeView1.Nodes[nodeIndex].Nodes.Add(newNode);
currentClassName.Remove(0, currentClassName.Length);
nodeText.Remove(0, nodeText.Length);
}
treeView1.EndUpdate();
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// Do nothing further if visual styles are disabled.
if (!Application.RenderWithVisualStyles)
{
this.Text = "Visual styles are disabled.";
TextRenderer.DrawText(e.Graphics, this.Text, this.Font,
this.Location, this.ForeColor);
return;
}
// Draw the element description.
TextRenderer.DrawText(e.Graphics, elementDescription.ToString(),
this.Font, descriptionRect, this.ForeColor,
TextFormatFlags.WordBreak);
// Draw the element, if an element is selected.
if (drawElement)
{
renderer.DrawBackground(e.Graphics, this.displayRect);
}
}
// Set the element to draw.
void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
{
// Clear the element description.
elementDescription.Remove(0, elementDescription.Length);
// If the user clicked a first-level node, disable drawing.
if (e.Node.Nodes.Count > 0)
{
drawElement = false;
elementDescription.Append("No element is selected");
domainUpDown1.Enabled = false;
}
// The user clicked an element node.
else
{
// Add the element name to the description.
elementDescription.Append(e.Node.Text);
// Get the element that corresponds to the selected
// node's name.
String key = e.Node.Name;
element = elementDictionary[key];
// Disable resizing if the element is not defined.
if (!VisualStyleRenderer.IsElementDefined(element))
{
drawElement = false;
elementDescription.Append(" is not defined.");
domainUpDown1.Enabled = false;
}
else
{
// Set the element to the renderer.
drawElement = true;
renderer.SetParameters(element);
elementDescription.Append(" is defined.");
// Get the system-defined size of the element.
Graphics g = this.CreateGraphics();
currentTrueSize = renderer.GetPartSize(g,
ThemeSizeType.True);
g.Dispose();
displayRect.Size = currentTrueSize;
domainUpDown1.Enabled = true;
domainUpDown1.SelectedIndex = 2;
}
}
Invalidate();
}
// Resize the element display area.
void domainUpDown1_SelectedItemChanged(object sender,
EventArgs e)
{
switch ((int)domainUpDown1.SelectedItem)
{
case (int)elementSizes.TrueSize:
displayRect.Size = currentTrueSize;
break;
case (int)elementSizes.Medium:
displayRect.Size =
new Size(displayRectFull.Width / 2,
displayRectFull.Height / 2);
break;
case (int)elementSizes.Large:
displayRect.Size = displayRectFull.Size;
break;
}
Invalidate();
}
// These values represent the options in the UpDown control.
private enum elementSizes
{
TrueSize,
Medium,
Large
};
}
}
Imports System.Text
Imports System.Drawing
Imports System.Collections.Generic
Imports System.Reflection
Imports System.Windows.Forms
Imports System.Windows.Forms.VisualStyles
Namespace VisualStyleElementViewer
Class Form1
Inherits Form
Public Sub New()
Dim ElementViewer1 As New ElementViewer()
With Me
.Controls.Add(ElementViewer1)
.Text = ElementViewer1.Text
.Size = New Size(700, 550)
End With
End Sub
<STAThread()> Shared Sub Main()
Application.EnableVisualStyles()
Application.Run(New Form1())
End Sub
End Class
Public Class ElementViewer
Inherits UserControl
Private element As VisualStyleElement
Private renderer As VisualStyleRenderer
Private elementDictionary As New Dictionary(Of String, _
VisualStyleElement)
Private descriptionRect As Rectangle
Private displayRect As Rectangle
Private displayRectFull As Rectangle
Private currentTrueSize As New Size()
Private elementDescription As New StringBuilder()
Private label1 As New Label()
Private WithEvents treeView1 As New TreeView()
Private WithEvents domainUpDown1 As New DomainUpDown()
Private drawElement As Boolean = False
Public Sub New()
With Me
.Location = New Point(10, 10)
.Size = New Size(650, 500)
.Text = "VisualStyleElement Viewer"
.Font = SystemFonts.IconTitleFont
.BackColor = Color.White
.BorderStyle = BorderStyle.Fixed3D
.AutoSize = True
End With
End Sub
Private Sub ElementViewer_Load(ByVal sender As Object, _
ByVal e As EventArgs) Handles Me.Load
' Make sure the visual styles are enabled before
' going any further.
If Not Application.RenderWithVisualStyles Then
Return
End If
With label1
.Location = New Point(320, 10)
.Size = New Size(300, 60)
.Text = "Expand the element class nodes in the " + _
"tree view to access visual style elements. " + _
"Click an element name to draw the element " + _
"below. To change the size of a resizable " + _
"element, use the spin control."
End With
With domainUpDown1
.Location = New Point(320, 80)
.Size = New Size(70, 30)
.ReadOnly = True
.Items.Add(elementSizes.Large)
.Items.Add(elementSizes.Medium)
.Items.Add(elementSizes.TrueSize)
.SelectedIndex = 2
.DownButton()
End With
descriptionRect = New Rectangle(320, 120, 250, 50)
displayRect = New Rectangle(320, 160, 0, 0)
displayRectFull = New Rectangle(320, 160, 300, 200)
' Initialize the element and renderer to known good values.
element = VisualStyleElement.Button.PushButton.Normal
renderer = New VisualStyleRenderer(element)
SetupElementCollection()
SetupTreeView()
Me.Controls.AddRange(New Control() {treeView1, _
domainUpDown1, label1})
End Sub
' Use reflection to build a Dictionary of all
' VisualStyleElement objects exposed in the
' System.Windows.Forms.VisualStyles namespace.
Private Sub SetupElementCollection()
Dim elementName As New StringBuilder()
Dim currentElement As VisualStyleElement
Dim tempObject As Object
Dim plusSignIndex As Integer = 0
' Get array of first-level nested types within
' VisualStyleElement; these are the element classes.
Dim elementClasses As Type() = _
GetType(VisualStyleElement).GetNestedTypes()
Dim elementClass As Type
For Each elementClass In elementClasses
' Get an array of second-level nested types within
' VisualStyleElement; these are the element parts.
Dim elementParts As Type() = _
elementClass.GetNestedTypes()
' Get the index of the first '+' character in
' the full element class name.
plusSignIndex = elementClass.FullName.IndexOf("+")
Dim elementPart As Type
For Each elementPart In elementParts
' Get an array of Shared property details
' for the current type. Each of these types have
' properties that return VisualStyleElement objects.
Dim elementProperties As PropertyInfo() = _
elementPart.GetProperties( _
(BindingFlags.Static Or BindingFlags.Public))
' For each property, insert the unique full element
' name and the element into the collection.
Dim elementProperty As PropertyInfo
For Each elementProperty In elementProperties
' Get the element.
tempObject = elementProperty.GetValue( _
Nothing, BindingFlags.Static, Nothing, _
Nothing, Nothing)
currentElement = CType(tempObject, _
VisualStyleElement)
' Append the full element name.
elementName.Append(elementClass.FullName, _
plusSignIndex + 1, _
elementClass.FullName.Length - _
plusSignIndex - 1)
elementName.Append(("." + _
elementPart.Name.ToString() + _
"." + elementProperty.Name))
' Add the element and element name to
' the Dictionary.
elementDictionary.Add(elementName.ToString(), _
currentElement)
' Clear the element name for the next iteration.
elementName.Remove(0, elementName.Length)
Next elementProperty
Next elementPart
Next elementClass
End Sub
' Initialize the tree view with the element names.
Private Sub SetupTreeView()
With treeView1
.Location = New Point(10, 10)
.Size = New Size(300, 450)
.BorderStyle = BorderStyle.FixedSingle
.BackColor = Color.WhiteSmoke
.SelectedNode = Nothing
.BeginUpdate()
End With
' An index into the top-level tree nodes.
Dim nodeIndex As Integer = 0
' An index into the first '.' character in an element name.
Dim firstDotIndex As Integer = 0
' Initialize the element class name to compare
' with the class name of the first element
' in the Dictionary, and set this name to the first
' top-level node.
Dim compareClassName As New StringBuilder("Button")
treeView1.Nodes.Add( _
New TreeNode(compareClassName.ToString()))
' The current element class name.
Dim currentClassName As New StringBuilder()
' The text for each second-level node.
Dim nodeText As New StringBuilder()
Dim entry As KeyValuePair(Of String, VisualStyleElement)
For Each entry In elementDictionary
' Isolate the class name of the current element.
firstDotIndex = entry.Key.IndexOf(".")
currentClassName.Append(entry.Key, 0, firstDotIndex)
' Determine whether we need to increment to the next
' element class.
If currentClassName.ToString() <> _
compareClassName.ToString() Then
' Increment the index to the next top-level node
' in the tree view.
nodeIndex += 1
' Update the class name to compare with.
compareClassName.Remove(0, compareClassName.Length)
compareClassName.Append(entry.Key)
compareClassName.Remove(firstDotIndex, _
compareClassName.Length - firstDotIndex)
' Add a new top-level node to the tree view.
Dim node As New TreeNode(compareClassName.ToString())
treeView1.Nodes.Add(node)
End If
' Get the text for the new second-level node.
nodeText.Append(entry.Key, firstDotIndex + 1, _
entry.Key.Length - firstDotIndex - 1)
' Create and insert the new second-level node.
Dim newNode As New TreeNode(nodeText.ToString())
newNode.Name = entry.Key
treeView1.Nodes(nodeIndex).Nodes.Add(newNode)
currentClassName.Remove(0, currentClassName.Length)
nodeText.Remove(0, nodeText.Length)
Next entry
treeView1.EndUpdate()
End Sub
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
MyBase.OnPaint(e)
' Do nothing further if visual styles are disabled.
If Not Application.RenderWithVisualStyles Then
Me.Text = "Visual styles are disabled."
TextRenderer.DrawText(e.Graphics, Me.Text, Me.Font, _
Me.Location, Me.ForeColor)
Return
End If
' Draw the element description.
TextRenderer.DrawText(e.Graphics, _
elementDescription.ToString(), Me.Font, _
descriptionRect, Me.ForeColor, _
TextFormatFlags.WordBreak)
' Draw the element, if an element is selected.
If drawElement Then
renderer.DrawBackground(e.Graphics, Me.displayRect)
End If
End Sub
' Set the element to draw.
Private Sub treeView1_AfterSelect(ByVal sender As Object, _
ByVal e As TreeViewEventArgs) Handles treeView1.AfterSelect
' Clear the element description.
elementDescription.Remove(0, elementDescription.Length)
' If the user clicked a first-level node, disable drawing.
If e.Node.Nodes.Count > 0 Then
drawElement = False
elementDescription.Append("No element is selected")
domainUpDown1.Enabled = False
' The user clicked an element node.
Else
' Add the element name to the description.
elementDescription.Append(e.Node.Text)
' Get the element that corresponds to the selected
' node's name.
Dim key As String = e.Node.Name
element = elementDictionary(key)
' Disable resizing if the element is not defined.
If Not VisualStyleRenderer.IsElementDefined(element) Then
drawElement = False
elementDescription.Append(" is not defined.")
domainUpDown1.Enabled = False
Else
' Set the element to the renderer.
drawElement = True
renderer.SetParameters(element)
elementDescription.Append(" is defined.")
' Get the system-defined size of the element.
Dim g As Graphics = Me.CreateGraphics()
currentTrueSize = renderer.GetPartSize(g, _
ThemeSizeType.True)
g.Dispose()
displayRect.Size = currentTrueSize
domainUpDown1.Enabled = True
domainUpDown1.SelectedIndex = 2
End If
End If
Invalidate()
End Sub
' Resize the element display area.
Private Sub domainUpDown1_SelectedItemChanged(ByVal sender As Object, _
ByVal e As EventArgs) _
Handles domainUpDown1.SelectedItemChanged
Select Case CInt(domainUpDown1.SelectedItem)
Case CInt(elementSizes.TrueSize)
displayRect.Size = currentTrueSize
Case CInt(elementSizes.Medium)
displayRect.Size = _
New Size(displayRectFull.Width / 2, _
displayRectFull.Height / 2)
Case CInt(elementSizes.Large)
displayRect.Size = displayRectFull.Size
End Select
Invalidate()
End Sub
' These values represent the options in the UpDown control.
Private Enum elementSizes
TrueSize
Medium
Large
End Enum
End Class
End Namespace
설명
VisualStyleElement Windows 컨트롤 또는 사용자 인터페이스 (UI) 요소를 운영 체제의 현재 비주얼 스타일에 정의 된 클래스를 식별 합니다. 비주얼 스타일 요소를의 측면에서 정의 됩니다 클래스를 파트, 및 상태:
합니다 클래스 함께 일반적으로 그려지는 관련된 비주얼 스타일 요소의 그룹을 식별 합니다. 클래스에서 지정 된 ClassName 속성입니다.
합니다 파트 클래스의 개별 멤버를 정의 합니다. 으로 지정 된 파트를 Part 속성입니다.
합니다 상태 클래스와 파트에 정의 된 요소의 현재 시각적 상태에 설명 합니다. 으로 지정 된 상태는 State 속성입니다.
합니다 System.Windows.Forms.VisualStyles 네임 스페이스는 수백 개의 VisualStyleElement 인터페이스 비주얼 스타일에 의해 정의 될 수 있는 요소를 컨트롤 및 사용자를 나타내는 개체입니다. 이러한 개체도 노출 됩니다 static
중첩 된 클래스의 속성 VisualStyleElement합니다. 각 속성에 대해 소유 하는 클래스의 정규화 된 이름을 나타내는 클래스와 그려지는 요소의 파트 및 속성 이름을 요소의 상태를 나타냅니다. 예를 들어 합니다 VisualStyleElement.Button.PushButton.Pressed 속성이 반환을 VisualStyleElement 단추를 그리는 비주얼 스타일을 사용 하 여 pressed 상태에 사용할 수 있는 합니다.
Pressed
상태에 해당 하는 속성 이름 PushButton
파트에 해당 하 고 Button
비주얼 스타일 요소의 클래스를 식별 합니다.
만들 비주얼 스타일 요소를 그릴를 VisualStyleRenderer로 설정 합니다 VisualStyleElement 그리고 호출 하려는 DrawBackground 메서드. 현재 비주얼 스타일을 특정 요소에 대 한 정의 제공 하는지 여부를 결정할 호출을 IsElementDefined 인수로 요소를 사용 하 여 메서드.
VisualStyleElement 및 VisualStyleRenderer Windows Platform SDK의 Windows 셸 부분에서 비주얼 스타일 API의 기능을 래핑합니다. 비주얼 스타일에 대한 자세한 내용은 비주얼 스타일을 참조하세요.
속성
ClassName |
이 VisualStyleElement가 나타내는 비주얼 스타일 요소의 클래스 이름을 가져옵니다. |
Part |
이 VisualStyleElement가 나타내는 비주얼 스타일 요소의 파트를 나타내는 값을 가져옵니다. |
State |
이 VisualStyleElement가 나타내는 비주얼 스타일 요소의 상태를 나타내는 값을 가져옵니다. |
메서드
CreateElement(String, Int32, Int32) |
지정한 클래스, 파트 및 상태 값을 사용하여 새 비주얼 스타일 요소를 만듭니다. |
Equals(Object) |
지정된 개체가 현재 개체와 같은지 확인합니다. (다음에서 상속됨 Object) |
GetHashCode() |
기본 해시 함수로 작동합니다. (다음에서 상속됨 Object) |
GetType() |
현재 인스턴스의 Type을 가져옵니다. (다음에서 상속됨 Object) |
MemberwiseClone() |
현재 Object의 단순 복사본을 만듭니다. (다음에서 상속됨 Object) |
ToString() |
현재 개체를 나타내는 문자열을 반환합니다. (다음에서 상속됨 Object) |
적용 대상
추가 정보
.NET