WindowsFormsComponentEditor.EditComponent Method
Definition
Important
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Creates an editor window that allows the user to edit the specified component.
Overloads
EditComponent(ITypeDescriptorContext, Object) |
Creates an editor window that allows the user to edit the specified component, using the specified context information. |
EditComponent(Object, IWin32Window) |
Creates an editor window that allows the user to edit the specified component, using the specified window that owns the component. |
EditComponent(ITypeDescriptorContext, Object, IWin32Window) |
Creates an editor window that allows the user to edit the specified component. |
EditComponent(ITypeDescriptorContext, Object)
Creates an editor window that allows the user to edit the specified component, using the specified context information.
public:
override bool EditComponent(System::ComponentModel::ITypeDescriptorContext ^ context, System::Object ^ component);
public override bool EditComponent (System.ComponentModel.ITypeDescriptorContext context, object component);
public override bool EditComponent (System.ComponentModel.ITypeDescriptorContext? context, object component);
override this.EditComponent : System.ComponentModel.ITypeDescriptorContext * obj -> bool
Public Overrides Function EditComponent (context As ITypeDescriptorContext, component As Object) As Boolean
Parameters
- context
- ITypeDescriptorContext
An ITypeDescriptorContext that can be used to gain additional context information.
- component
- Object
The component to edit.
Returns
true
if the component was changed during editing; otherwise, false
.
Applies to
EditComponent(Object, IWin32Window)
Creates an editor window that allows the user to edit the specified component, using the specified window that owns the component.
public:
bool EditComponent(System::Object ^ component, System::Windows::Forms::IWin32Window ^ owner);
public bool EditComponent (object component, System.Windows.Forms.IWin32Window owner);
public bool EditComponent (object component, System.Windows.Forms.IWin32Window? owner);
override this.EditComponent : obj * System.Windows.Forms.IWin32Window -> bool
Public Function EditComponent (component As Object, owner As IWin32Window) As Boolean
Parameters
- component
- Object
The component to edit.
- owner
- IWin32Window
An IWin32Window that the component belongs to.
Returns
true
if the component was changed during editing; otherwise, false
.
Applies to
EditComponent(ITypeDescriptorContext, Object, IWin32Window)
Creates an editor window that allows the user to edit the specified component.
public:
virtual bool EditComponent(System::ComponentModel::ITypeDescriptorContext ^ context, System::Object ^ component, System::Windows::Forms::IWin32Window ^ owner);
public virtual bool EditComponent (System.ComponentModel.ITypeDescriptorContext context, object component, System.Windows.Forms.IWin32Window owner);
public virtual bool EditComponent (System.ComponentModel.ITypeDescriptorContext? context, object component, System.Windows.Forms.IWin32Window? owner);
override this.EditComponent : System.ComponentModel.ITypeDescriptorContext * obj * System.Windows.Forms.IWin32Window -> bool
Public Overridable Function EditComponent (context As ITypeDescriptorContext, component As Object, owner As IWin32Window) As Boolean
Parameters
- context
- ITypeDescriptorContext
An ITypeDescriptorContext that can be used to gain additional context information.
- component
- Object
The component to edit.
- owner
- IWin32Window
An IWin32Window that the component belongs to.
Returns
true
if the component was changed during editing; otherwise, false
.
Applies to
.NET