ColorLookupTableEffect Constructors
Definition
Important
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Overloads
ColorLookupTableEffect(Byte[], Byte[], Byte[], Byte[]) |
Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables. |
ColorLookupTableEffect(ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>) |
Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables. |
ColorLookupTableEffect(Byte[], Byte[], Byte[], Byte[])
- Source:
- ColorLookupTableEffect.cs
- Source:
- ColorLookupTableEffect.cs
Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables.
public:
ColorLookupTableEffect(cli::array <System::Byte> ^ redLookupTable, cli::array <System::Byte> ^ greenLookupTable, cli::array <System::Byte> ^ blueLookupTable, cli::array <System::Byte> ^ alphaLookupTable);
public ColorLookupTableEffect (byte[] redLookupTable, byte[] greenLookupTable, byte[] blueLookupTable, byte[] alphaLookupTable);
new System.Drawing.Imaging.Effects.ColorLookupTableEffect : byte[] * byte[] * byte[] * byte[] -> System.Drawing.Imaging.Effects.ColorLookupTableEffect
Public Sub New (redLookupTable As Byte(), greenLookupTable As Byte(), blueLookupTable As Byte(), alphaLookupTable As Byte())
Parameters
- redLookupTable
- Byte[]
The lookup table for the red channel.
- greenLookupTable
- Byte[]
The lookup table for the green channel.
- blueLookupTable
- Byte[]
The lookup table for the blue channel.
- alphaLookupTable
- Byte[]
The lookup table for the alpha channel.
Exceptions
A lookup table parameter is longer than 256 bytes.
Applies to
ColorLookupTableEffect(ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>, ReadOnlySpan<Byte>)
- Source:
- ColorLookupTableEffect.cs
- Source:
- ColorLookupTableEffect.cs
Creates a new ColorLookupTableEffect with the specified red, green, blue, and alpha lookup tables.
public:
ColorLookupTableEffect(ReadOnlySpan<System::Byte> redLookupTable, ReadOnlySpan<System::Byte> greenLookupTable, ReadOnlySpan<System::Byte> blueLookupTable, ReadOnlySpan<System::Byte> alphaLookupTable);
public ColorLookupTableEffect (ReadOnlySpan<byte> redLookupTable, ReadOnlySpan<byte> greenLookupTable, ReadOnlySpan<byte> blueLookupTable, ReadOnlySpan<byte> alphaLookupTable);
new System.Drawing.Imaging.Effects.ColorLookupTableEffect : ReadOnlySpan<byte> * ReadOnlySpan<byte> * ReadOnlySpan<byte> * ReadOnlySpan<byte> -> System.Drawing.Imaging.Effects.ColorLookupTableEffect
Public Sub New (redLookupTable As ReadOnlySpan(Of Byte), greenLookupTable As ReadOnlySpan(Of Byte), blueLookupTable As ReadOnlySpan(Of Byte), alphaLookupTable As ReadOnlySpan(Of Byte))
Parameters
- redLookupTable
- ReadOnlySpan<Byte>
The lookup table for the red channel.
- greenLookupTable
- ReadOnlySpan<Byte>
The lookup table for the green channel.
- blueLookupTable
- ReadOnlySpan<Byte>
The lookup table for the blue channel.
- alphaLookupTable
- ReadOnlySpan<Byte>
The lookup table for the alpha channel.
Applies to
.NET