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SKAction.CreateApplyForce 메서드

정의

오버로드

CreateApplyForce(CGVector, Double)

팩터리 메서드 - 개체PhysicsBody의 무게 중심 에 적용되는 을 SKNode 만듭니 SKActionforce.

CreateApplyForce(CGVector, CGPoint, Double)

CreateApplyForce(CGVector, Double)

팩터리 메서드 - 개체PhysicsBody의 무게 중심 에 적용되는 을 SKNode 만듭니 SKActionforce.

[Foundation.Export("applyForce:duration:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction CreateApplyForce (CoreGraphics.CGVector force, double duration);
static member CreateApplyForce : CoreGraphics.CGVector * double -> SpriteKit.SKAction

매개 변수

force
CGVector
duration
Double

반환

특성

적용 대상

CreateApplyForce(CGVector, CGPoint, Double)

[Foundation.Export("applyForce:atPoint:duration:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction CreateApplyForce (CoreGraphics.CGVector force, CoreGraphics.CGPoint point, double duration);
static member CreateApplyForce : CoreGraphics.CGVector * CoreGraphics.CGPoint * double -> SpriteKit.SKAction

매개 변수

force
CGVector
point
CGPoint
duration
Double

반환

특성

적용 대상