다음을 통해 공유


GL.UniformMatrix2 메서드

정의

오버로드

UniformMatrix2(Int32, Boolean, Matrix2)
UniformMatrix2(Int32, Int32, Boolean, Single)
UniformMatrix2(Int32, Int32, Boolean, Single*)
UniformMatrix2(Int32, Int32, Boolean, Single[])

UniformMatrix2(Int32, Boolean, Matrix2)

public static void UniformMatrix2 (int location, bool transpose, ref OpenTK.Matrix2 matrix);
static member UniformMatrix2 : int * bool *  -> unit

매개 변수

location
Int32
transpose
Boolean
matrix
Matrix2

적용 대상

UniformMatrix2(Int32, Int32, Boolean, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2fv", Version="3.0")]
public static void UniformMatrix2 (int location, int count, bool transpose, ref float value);
static member UniformMatrix2 : int * int * bool *  -> unit

매개 변수

location
Int32
count
Int32
transpose
Boolean
value
Single
특성

적용 대상

UniformMatrix2(Int32, Int32, Boolean, Single*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix2 (int location, int count, bool transpose, float* value);
static member UniformMatrix2 : int * int * bool * nativeptr<single> -> unit

매개 변수

location
Int32
count
Int32
transpose
Boolean
value
Single*
특성

적용 대상

UniformMatrix2(Int32, Int32, Boolean, Single[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix2fv", Version="3.0")]
public static void UniformMatrix2 (int location, int count, bool transpose, float[] value);
static member UniformMatrix2 : int * int * bool * single[] -> unit

매개 변수

location
Int32
count
Int32
transpose
Boolean
value
Single[]
특성

적용 대상