GL.GetActiveUniformBlock 메서드
정의
중요
일부 정보는 릴리스되기 전에 상당 부분 수정될 수 있는 시험판 제품과 관련이 있습니다. Microsoft는 여기에 제공된 정보에 대해 어떠한 명시적이거나 묵시적인 보증도 하지 않습니다.
오버로드
GetActiveUniformBlock(UInt32, UInt32, All, Int32[])
주의
Use the overload with strongly typed enumerations
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All * int[] -> unit
매개 변수
- program
- UInt32
- uniformBlockIndex
- UInt32
- pname
- All
- params
- Int32[]
- 특성
적용 대상
GetActiveUniformBlock(UInt32, UInt32, All, Int32*)
주의
Use the overload with strongly typed enumerations
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
매개 변수
- program
- UInt32
- uniformBlockIndex
- UInt32
- pname
- All
- params
- Int32*
- 특성
적용 대상
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[])
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int[] params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * int[] -> unit
매개 변수
- program
- UInt32
- uniformBlockIndex
- UInt32
- params
- Int32[]
- 특성
적용 대상
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*)
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int* params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * nativeptr<int> -> unit
매개 변수
- program
- UInt32
- uniformBlockIndex
- UInt32
- params
- Int32*
- 특성
적용 대상
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32)
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, out int params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * -> unit
매개 변수
- program
- UInt32
- uniformBlockIndex
- UInt32
- params
- Int32
- 특성
적용 대상
GetActiveUniformBlock(UInt32, UInt32, All, Int32)
주의
Use the overload with strongly typed enumerations
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All * -> unit
매개 변수
- program
- UInt32
- uniformBlockIndex
- UInt32
- pname
- All
- params
- Int32
- 특성
적용 대상
GetActiveUniformBlock(Int32, Int32, All, Int32*)
주의
Use the overload with strongly typed enumerations
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit
매개 변수
- program
- Int32
- uniformBlockIndex
- Int32
- pname
- All
- params
- Int32*
- 특성
적용 대상
GetActiveUniformBlock(Int32, Int32, All, Int32)
주의
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All * -> unit
매개 변수
- program
- Int32
- uniformBlockIndex
- Int32
- pname
- All
- params
- Int32
- 특성
적용 대상
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int[] params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * int[] -> unit
매개 변수
- program
- Int32
- uniformBlockIndex
- Int32
- params
- Int32[]
- 특성
적용 대상
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*)
중요
이 API는 CLS 규격이 아닙니다.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int* params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * nativeptr<int> -> unit
매개 변수
- program
- Int32
- uniformBlockIndex
- Int32
- params
- Int32*
- 특성
적용 대상
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, out int params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * -> unit
매개 변수
- program
- Int32
- uniformBlockIndex
- Int32
- params
- Int32
- 특성
적용 대상
GetActiveUniformBlock(Int32, Int32, All, Int32[])
주의
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All * int[] -> unit
매개 변수
- program
- Int32
- uniformBlockIndex
- Int32
- pname
- All
- params
- Int32[]
- 특성