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GL.FramebufferTextureLayer Method

Definition

Overloads

FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32)
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32)
FramebufferTextureLayer(All, All, Int32, Int32, Int32)
Obsolete.
FramebufferTextureLayer(All, All, UInt32, Int32, Int32)
Obsolete.

FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferAttachment attachment, int texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferAttachment * int * int * int -> unit

Parameters

texture
Int32
level
Int32
layer
Int32
Attributes

Applies to

FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.CLSCompliant(false)]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferAttachment attachment, uint texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferAttachment * uint32 * int * int -> unit

Parameters

texture
UInt32
level
Int32
layer
Int32
Attributes

Applies to

FramebufferTextureLayer(All, All, Int32, Int32, Int32)

Caution

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.All target, OpenTK.Graphics.ES30.All attachment, int texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * int * int * int -> unit

Parameters

target
All
attachment
All
texture
Int32
level
Int32
layer
Int32
Attributes

Applies to

FramebufferTextureLayer(All, All, UInt32, Int32, Int32)

Caution

Use the overload with strongly typed enumerations

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTextureLayer", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTextureLayer (OpenTK.Graphics.ES30.All target, OpenTK.Graphics.ES30.All attachment, uint texture, int level, int layer);
static member FramebufferTextureLayer : OpenTK.Graphics.ES30.All * OpenTK.Graphics.ES30.All * uint32 * int * int -> unit

Parameters

target
All
attachment
All
texture
UInt32
level
Int32
layer
Int32
Attributes

Applies to