편집

다음을 통해 공유


TapToPlace.OnPlacingStopped Property

Definition

This event is triggered once when the game object to place is unselected, placed.

public:
 property UnityEngine::Events::UnityEvent ^ OnPlacingStopped { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent OnPlacingStopped { get; set; }
member this.OnPlacingStopped : UnityEngine.Events.UnityEvent with get, set
Public Property OnPlacingStopped As UnityEvent

Property Value

UnityEngine.Events.UnityEvent

Applies to