편집

다음을 통해 공유


HandConstraint.UpdateWhenOppositeHandNear Property

Definition

Should the solver continue to move when the opposite hand (hand which is not being tracked) is near the tracked hand. This can improve stability when one hand occludes the other."

public:
 property bool UpdateWhenOppositeHandNear { bool get(); void set(bool value); };
public bool UpdateWhenOppositeHandNear { get; set; }
member this.UpdateWhenOppositeHandNear : bool with get, set
Public Property UpdateWhenOppositeHandNear As Boolean

Property Value

Applies to