편집

다음을 통해 공유


ButtonIconSet Class

Definition

An asset for storing textures, sprites and character icons for use with MRTK buttons. Used by ButtonConfigHelper script.

public ref class ButtonIconSet : UnityEngine::ScriptableObject
[UnityEngine.CreateAssetMenu(fileName="IconSet", menuName="Mixed Reality Toolkit/IconSet")]
public class ButtonIconSet : UnityEngine.ScriptableObject
[UnityEngine.CreateAssetMenu(fileName="IconSet", menuName="Mixed Reality/Toolkit/IconSet")]
public class ButtonIconSet : UnityEngine.ScriptableObject
[<UnityEngine.CreateAssetMenu(fileName="IconSet", menuName="Mixed Reality Toolkit/IconSet")>]
type ButtonIconSet = class
    inherit ScriptableObject
[<UnityEngine.CreateAssetMenu(fileName="IconSet", menuName="Mixed Reality/Toolkit/IconSet")>]
type ButtonIconSet = class
    inherit ScriptableObject
Public Class ButtonIconSet
Inherits ScriptableObject
Inheritance
UnityEngine.ScriptableObject
ButtonIconSet
Attributes
UnityEngine.CreateAssetMenuAttribute

Constructors

ButtonIconSet()

Properties

CharIconFont

The font used to render CharIcons.

CharIcons

A set of CharIcons for use by ButtonConfigHelper.

QuadIcons

A set of quad icons for use by ButtonConfigHelper.

SpriteIcons

A set of sprite icons for use by ButtonConfigHelper.

Methods

ConvertCharStringToUInt32(String)

Converts a unicode string to a uint code (for use with TextMeshPro).

ConvertUInt32ToUnicodeCharString(UInt32)

Converts a uint code to a string (used to convert TextMeshPro codes into a string for text fields).

EditorAddCustomQuadIcon(Texture)

Adds a custom quad icon to the quadIcons array. If quad icon already exists in set no action will be taken.

EditorDrawCharIconSelector(UInt32, Boolean, UInt32, Int32)

Draws a selectable grid of character icons.

EditorDrawCharIconSelector(UInt32, UInt32, Int32)

Draws a selectable grid of character icons.

EditorDrawQuadIconSelector(Texture, Boolean, Texture, Int32)

Draws a selectable grid of texture icons.

EditorDrawSpriteIconSelector(Sprite, Boolean, Sprite, Int32)

Draws a selectable grid of sprite icons.

EditorDrawSpriteIconSelector(Sprite, Sprite, Int32)

Draws a selectable grid of sprite icons.

EditorResetCharIconLookups()
GenerateGridContent(Texture[], Boolean)
TryGetCharIcon(String, UInt32)

Searches for a char icon by name.

TryGetQuadIcon(String, Texture2D)

Searches for a quad texture by name.

TryGetSpriteIcon(String, Sprite)

Searches for a sprite for sprite icon by name.

UpdateSpriteIconTextures()

Updates the cached sprite icon textures to the latest textures in spriteIcons

Applies to