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MixedRealityRaycaster.RaycastPlanePhysicsStep(RayStep, Plane, Vector3) Method

Definition

Intersection test of ray step with given plane.

public:
 static bool RaycastPlanePhysicsStep(Microsoft::MixedReality::Toolkit::Physics::RayStep step, UnityEngine::Plane plane, [Runtime::InteropServices::Out] UnityEngine::Vector3 % hitPoint);
public static bool RaycastPlanePhysicsStep (Microsoft.MixedReality.Toolkit.Physics.RayStep step, UnityEngine.Plane plane, out UnityEngine.Vector3 hitPoint);
static member RaycastPlanePhysicsStep : Microsoft.MixedReality.Toolkit.Physics.RayStep * UnityEngine.Plane * Vector3 -> bool
Public Shared Function RaycastPlanePhysicsStep (step As RayStep, plane As Plane, ByRef hitPoint As Vector3) As Boolean

Parameters

step
RayStep
plane
UnityEngine.Plane
hitPoint
UnityEngine.Vector3

Returns

Whether the ray step intersects the ray step.

Applies to