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MixedRealityInputSystem.RaisePointerDown Method

Definition

Raise the pointer down event.

public void RaisePointerDown (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default);
abstract member RaisePointerDown : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource -> unit
override this.RaisePointerDown : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource -> unit
Public Sub RaisePointerDown (pointer As IMixedRealityPointer, inputAction As MixedRealityInputAction, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional inputSource As IMixedRealityInputSource = Nothing)

Parameters

pointer
IMixedRealityPointer

The pointer where the event originates.

handedness
Handedness

Implements

Applies to