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IPointerPreferences.GazePointerBehavior Property

Definition

Pointer behavior for the gaze pointer. We make gaze pointer unique because the internal gaze pointer actually cannot be referenced from here since it's an internal class.

public:
 property Microsoft::MixedReality::Toolkit::Input::PointerBehavior GazePointerBehavior { Microsoft::MixedReality::Toolkit::Input::PointerBehavior get(); void set(Microsoft::MixedReality::Toolkit::Input::PointerBehavior value); };
public Microsoft.MixedReality.Toolkit.Input.PointerBehavior GazePointerBehavior { get; set; }
member this.GazePointerBehavior : Microsoft.MixedReality.Toolkit.Input.PointerBehavior with get, set
Public Property GazePointerBehavior As PointerBehavior

Property Value

Remarks

This does not control if the gaze provider is used for raycasting, just its use as an MRTK pointer. Set CoreServices.InputSystem.GazeProvider.Enabled to false if you do not wish to use Gaze data in your project

Applies to