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InputMappingAxisUtility.RemoveMappings(InputManagerAxis[]) Method

Definition

Simple static function to apply Unity InputManager Axis configuration

public:
 static void RemoveMappings(cli::array <Microsoft::MixedReality::Toolkit::Utilities::Editor::InputManagerAxis ^> ^ axisMappings);
public static void RemoveMappings (Microsoft.MixedReality.Toolkit.Utilities.Editor.InputManagerAxis[] axisMappings);
static member RemoveMappings : Microsoft.MixedReality.Toolkit.Utilities.Editor.InputManagerAxis[] -> unit
Public Shared Sub RemoveMappings (axisMappings As InputManagerAxis())

Parameters

axisMappings
InputManagerAxis[]

Optional array of Axis Mappings, to configure your own custom set

Remarks

This only exists as the Unity input manager CANNOT map Axis to an id, it has to be through a mapping

Applies to