편집

다음을 통해 공유


BaseInputEventData(EventSystem) Constructor

Definition

Constructor.

protected:
 BaseInputEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
protected BaseInputEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Input.BaseInputEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Input.BaseInputEventData
Protected Sub New (eventSystem As EventSystem)

Parameters

eventSystem
UnityEngine.EventSystems.EventSystem

Typically will be EventSystems.EventSystem.current

Applies to