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IHandPhysicsService.PalmKinematicBodyPrefab Property

Definition

The prefab to represent the Palm physics joints

public:
 property UnityEngine::GameObject ^ PalmKinematicBodyPrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject PalmKinematicBodyPrefab { get; set; }
member this.PalmKinematicBodyPrefab : UnityEngine.GameObject with get, set
Public Property PalmKinematicBodyPrefab As GameObject

Property Value

UnityEngine.GameObject

Applies to