SelectFarReceiver.OnUpdate(StateManager, BaseEventData) Method
Definition
Important
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Update an event receiver.
public:
override void OnUpdate(Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::StateManager ^ stateManager, UnityEngine::EventSystems::BaseEventData ^ eventData);
public override void OnUpdate (Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.StateManager stateManager, UnityEngine.EventSystems.BaseEventData eventData);
override this.OnUpdate : Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.StateManager * UnityEngine.EventSystems.BaseEventData -> unit
Public Overrides Sub OnUpdate (stateManager As StateManager, eventData As BaseEventData)
Parameters
- stateManager
- StateManager
- eventData
- UnityEngine.EventSystems.BaseEventData