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SelectFarEvents.Global Property

Definition

Whether or not to register the IMixedRealityPointerHandler for global input. If Global is true, then events in the SelectFar state will be fired without requiring an object to be in focus.

public:
 property bool Global { bool get(); void set(bool value); };
public bool Global { get; set; }
member this.Global : bool with get, set
Public Property Global As Boolean

Property Value

Applies to