InteractiveElementRuntimeExample Class
Definition
Important
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Contains examples on how to add states with event listeners to an Interactive Element.
public ref class InteractiveElementRuntimeExample : UnityEngine::MonoBehaviour
public class InteractiveElementRuntimeExample : UnityEngine.MonoBehaviour
type InteractiveElementRuntimeExample = class
inherit MonoBehaviour
Public Class InteractiveElementRuntimeExample
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourInteractiveElementRuntimeExample
Constructors
InteractiveElementRuntimeExample() |
Methods
AddClickedState() |
Add Clicked state with event listeners. |
AddDefaultStateListeners() |
Add Default state event listeners. The Default state is present by default and does not need to be added. |
AddFocusFarState() |
Add FocusFar state with event listeners. |
AddFocusNearState() |
Add FocusNear state with event listeners. |
AddSelectFarState() |
Add SelectFar state with event listeners. |
AddSpeechKeywordState() |
Add the SpeechKeyword state with event listeners. |
AddStateActivatedListeners() |
Add State Activated and State Deactivated event listeners. |
AddToggleStates() |
Add the Toggle states with event listeners. |
AddTouchState() |
Add Touch state with event listeners. |
CreateNewState() |
Create a state with a new name. This state will be initialized with the StateEvents event configuration that contains the OnStateOn and OnStateOff events. |