다음을 통해 공유


MTLRenderCommandEncoder_Extensions.SetTessellationFactorScale 메서드

정의

테셀레이션 버퍼의 오프셋 및 스트라이드 값을 설정합니다.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void SetTessellationFactorScale (this Metal.IMTLRenderCommandEncoder This, float scale);
static member SetTessellationFactorScale : Metal.IMTLRenderCommandEncoder * single -> unit

매개 변수

This
IMTLRenderCommandEncoder

이 메서드가 작동하는 인스턴스입니다.

scale
Single
특성

적용 대상