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IMTLBuffer.CreateTexture(MTLTextureDescriptor, nuint, nuint) 메서드

정의

[Foundation.Export("newTextureWithDescriptor:offset:bytesPerRow:")]
[Foundation.Preserve(Conditional=true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public Metal.IMTLTexture CreateTexture (Metal.MTLTextureDescriptor descriptor, nuint offset, nuint bytesPerRow);
abstract member CreateTexture : Metal.MTLTextureDescriptor * nuint * nuint -> Metal.IMTLTexture

매개 변수

offset
System.System.UIntPtr System.unativeint
bytesPerRow
System.System.UIntPtr System.unativeint

반환

특성

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