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IGL10.GlMaxTextureUnits Field

Definition

[Android.Runtime.Register("GL_MAX_TEXTURE_UNITS")]
public const int GlMaxTextureUnits = 34018;
[<Android.Runtime.Register("GL_MAX_TEXTURE_UNITS")>]
val mutable GlMaxTextureUnits : int

Field Value

Value = 34018
Attributes

Applies to