ScriptIntrinsicConvolve3x3.Create(RenderScript, Element) Method
Definition
Important
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Supported elements types are Element#U8
, Element#U8_2
, Element#U8_3
, Element#U8_4
,
Element#F32
, Element#F32_2
, Element#F32_3
, and Element#F32_4
.
[Android.Runtime.Register("create", "(Landroid/renderscript/RenderScript;Landroid/renderscript/Element;)Landroid/renderscript/ScriptIntrinsicConvolve3x3;", "")]
public static Android.Renderscripts.ScriptIntrinsicConvolve3x3? Create (Android.Renderscripts.RenderScript? rs, Android.Renderscripts.Element? e);
[<Android.Runtime.Register("create", "(Landroid/renderscript/RenderScript;Landroid/renderscript/Element;)Landroid/renderscript/ScriptIntrinsicConvolve3x3;", "")>]
static member Create : Android.Renderscripts.RenderScript * Android.Renderscripts.Element -> Android.Renderscripts.ScriptIntrinsicConvolve3x3
Parameters
- rs
- RenderScript
The RenderScript context
- e
- Element
Element type for intputs and outputs
Returns
ScriptIntrinsicConvolve3x3
- Attributes
Remarks
Supported elements types are Element#U8
, Element#U8_2
, Element#U8_3
, Element#U8_4
, Element#F32
, Element#F32_2
, Element#F32_3
, and Element#F32_4
.
The default coefficients are: <p> [ 0, 0, 0 ] <p> [ 0, 1, 0 ] <p> [ 0, 0, 0 ]
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.