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ScriptIntrinsicBLAS.STRMM Method

Definition

STRMM performs one of the matrix-matrix operations B := alphaop(A)B or B := alphaBop(A) op(A) is one of op(A) = A or op(A) = A**T

[Android.Runtime.Register("STRMM", "(IIIIFLandroid/renderscript/Allocation;Landroid/renderscript/Allocation;)V", "", ApiSince=23)]
public void STRMM (int Side, int Uplo, int TransA, int Diag, float alpha, Android.Renderscripts.Allocation? A, Android.Renderscripts.Allocation? B);
[<Android.Runtime.Register("STRMM", "(IIIIFLandroid/renderscript/Allocation;Landroid/renderscript/Allocation;)V", "", ApiSince=23)>]
member this.STRMM : int * int * int * int * single * Android.Renderscripts.Allocation * Android.Renderscripts.Allocation -> unit

Parameters

Side
Int32

Specifies whether the symmetric matrix A appears on the left or right.

Uplo
Int32

Specifies whether matrix A is upper or lower triangular.

TransA
Int32

The type of transpose applied to matrix A.

Diag
Int32

Specifies whether or not A is unit triangular.

alpha
Single

The scalar alpha.

A
Allocation

The input allocation contains matrix A, supported elements type Element#F32.

B
Allocation

The input allocation contains matrix B, supported elements type Element#F32.

Attributes

Remarks

STRMM performs one of the matrix-matrix operations B := alpha*op(A)*B or B := alpha*B*op(A) op(A) is one of op(A) = A or op(A) = A**T

Details: http://www.netlib.org/lapack/explore-html/df/d01/strmm_8f.html

Java documentation for android.renderscript.ScriptIntrinsicBLAS.STRMM(int, int, int, int, float, android.renderscript.Allocation, android.renderscript.Allocation).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to