다음을 통해 공유


EGL15.EglClientWaitSync(EGLDisplay, EGLSync, Int32, Int64) 메서드

정의

[Android.Runtime.Register("eglClientWaitSync", "(Landroid/opengl/EGLDisplay;Landroid/opengl/EGLSync;IJ)I", "", ApiSince=29)]
public static int EglClientWaitSync (Android.Opengl.EGLDisplay? dpy, Android.Opengl.EGLSync? sync, int flags, long timeout);
[<Android.Runtime.Register("eglClientWaitSync", "(Landroid/opengl/EGLDisplay;Landroid/opengl/EGLSync;IJ)I", "", ApiSince=29)>]
static member EglClientWaitSync : Android.Opengl.EGLDisplay * Android.Opengl.EGLSync * int * int64 -> int

매개 변수

sync
EGLSync
flags
Int32
timeout
Int64

반환

특성

적용 대상