다음을 통해 공유


XNA Game Studio and the Fall Dashboard Update

Michael Klucher
Program Manager - XNA Community Game Platform

If you own an Xbox 360 console, hopefully you've caught news of the Xbox 360 Fall Dashboard Update from Major Nelson. I wanted to give XNA Creators Club members a look at how you'll work with XNA Creators Club content after the update and how using XNA Game Studio 2.0 will change as a result.

Goodbye "Demos and More"
When you get the update, you'll notice that the games blade has been completely redesigned. There's a new feature called the Games Library, which is the one-stop destination for all your game content on your Xbox 360 console—including XNA Game Studio Connect, and the XNA Game Launcher.

The Games Library uses the "Twist" interface to allow you to filter content based on it's type. While the twist category for XNA Creators Club  is hidden by default if you have the XNA Game Launcher or XNA Game Studio Connect installed you'll be able to filter the list. For example here's what the games library looks like when I select it.

Games01

If I twist over to the XNA Creators Club twist you'll see that my arcade games have been filtered out.

Games02

New Integration for XNA Game Studio 2.0
As we mentioned in an earlier post XNA Game Studio Connect sits side by side with XNA Game Launcher. If you look at the All Games list you'll see them both listed.

Games03

The really big feature however, is that when you deploy a game using XNA Game Studio Connect it will appear in the Games Library just like any other game you've downloaded. To run the game you'll still need an XNA Creators Club Membership but you no longer have to launch XNA Game Studio Connect before you can browse and run your games!

Games04

Games05

Games deployed through XNA Game Launcher (version 1) will continue to exist only inside the XNA Game Launcher itself. As we mentioned earlier, you can deploy version 1 .ccgame files through XNA Game Studio Connect and they will show up in the Games Library just like any other version 2 game!

Our thanks go out to the Xbox LIVE Arcade team, because without their help we wouldn't have been able to offer this great feature. We hope you'll find it easier to get to and run all your games, including the games you've deployed yourself!

Comments

  • Anonymous
    December 03, 2007
    PingBack from http://msdnrss.thecoderblogs.com/2007/12/03/xna-game-studio-and-the-fall-dashboard-update-2/

  • Anonymous
    December 03, 2007
    Will we still be required to log in to Live in order to launch XNA 2.0 games?

  • Anonymous
    December 03, 2007
    Yes, You will still need to be a member of the XNA Creators Club as well as be signed in to Xbox LIVE to run your content.

  • Anonymous
    December 03, 2007
    I've been posting quite a bit the last few weeks on the XNA Team Blog about XNA Game Studio 2.0 and some

  • Anonymous
    December 03, 2007
    Can we expect the Xbox 2.0 launcher before the end of the year? :)

  • Anonymous
    December 13, 2007
    XNA Game Studio is a product from Microsoft that allows you to create games for Windows and the Xbox

  • Anonymous
    December 13, 2007
    I just got an email about XNA Game Studio 2.0 being released this morning and thought I'd share since

  • Anonymous
    December 13, 2007
    Woot! The moment you've all been waiting for is upon us. XNA GSE 2.0 has been released with some killer

  • Anonymous
    December 13, 2007
    준서아빠 입니다. XNA 게임 스튜디오 2.0이 공식 발표 되었습니다. http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx

  • Anonymous
    December 13, 2007
    Κύρια χαρακτηριστικά

  • Anonymous
    December 13, 2007
    XNA Game Studio 2.0 je nástroj, který vám umožňuje vytvořet hry pro platformu Microsoft Windows i XBox

  • Anonymous
    December 13, 2007
    XNA Game Studio 2.0 je nástroj, který vám umožňuje vytvořet hry pro platformu Microsoft Windows i XBox

  • Anonymous
    December 18, 2007
    Κύρια χαρακτηριστικά

  • Anonymous
    January 05, 2008
    The comment has been removed

  • Anonymous
    January 07, 2008
    In XNA Game Studio 2.0 I think we ended up making some good changes to device management. I consider