次の方法で共有


ServerMessageWebSocket.MessageReceived イベント

定義

ServerMessageWebSocket オブジェクトでメッセージが受信されたことを示すイベント。

// Register
event_token MessageReceived(TypedEventHandler<ServerMessageWebSocket, MessageWebSocketMessageReceivedEventArgs const&> const& handler) const;

// Revoke with event_token
void MessageReceived(event_token const* cookie) const;

// Revoke with event_revoker
ServerMessageWebSocket::MessageReceived_revoker MessageReceived(auto_revoke_t, TypedEventHandler<ServerMessageWebSocket, MessageWebSocketMessageReceivedEventArgs const&> const& handler) const;
public event TypedEventHandler<ServerMessageWebSocket,MessageWebSocketMessageReceivedEventArgs> MessageReceived;
function onMessageReceived(eventArgs) { /* Your code */ }
serverMessageWebSocket.addEventListener("messagereceived", onMessageReceived);
serverMessageWebSocket.removeEventListener("messagereceived", onMessageReceived);
- or -
serverMessageWebSocket.onmessagereceived = onMessageReceived;
Public Custom Event MessageReceived As TypedEventHandler(Of ServerMessageWebSocket, MessageWebSocketMessageReceivedEventArgs) 

イベントの種類

Windows の要件

アプリの機能
internetClientServer privateNetworkClientServer

適用対象