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Lobby - Update Lobby

Update a lobby.

POST https://titleId.playfabapi.com/Lobby/UpdateLobby

Request Header

Name Required Type Description
X-EntityToken True

string

This API requires an Entity Session Token, available from the Entity GetEntityToken method.

Request Body

Name Type Description
AccessPolicy

AccessPolicy

The policy indicating who is allowed to join the lobby, and the visibility to queries. May be 'Public', 'Friends' or 'Private'. Public means the lobby is both visible in queries and any player may join, including invited players. Friends means that users who are bidirectional friends of members in the lobby may search to find friend lobbies, to retrieve its connection string. Private means the lobby is not visible in queries, and a player must receive an invitation to join. Defaults to 'Public' on creation. Can only be changed by the lobby owner.

CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

LobbyData

object

The private key-value pairs which are visible to all entities in the lobby. Optional. Sets or updates key-value pairs on the lobby. Only the current lobby owner can set lobby data. Keys may be an arbitrary string of at most 30 characters. The total size of all lobbyData values may not exceed 4096 bytes. Values are not individually limited. There can be up to 30 key-value pairs stored here. Keys are case sensitive.

LobbyDataToDelete

string[]

The keys to delete from the lobby LobbyData. Optional. Behaves similar to searchDataToDelete, but applies to lobbyData.

LobbyId

string

The id of the lobby.

MaxPlayers

number

The maximum number of players allowed in the lobby. Updates the maximum allowed number of players in the lobby. Only the current lobby owner can set this. If set, the value must be greater than or equal to the number of members currently in the lobby.

MemberData

object

The private key-value pairs used by the member to communicate information to other members and the owner. Optional. Sets or updates new key-value pairs on the caller's member data. New keys will be added with their values and existing keys will be updated with the new values. Visible to all entities in the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to 1000. The total size of all memberData values may not exceed 4096 bytes. Keys are case sensitive. Servers cannot specifiy this.

MemberDataToDelete

string[]

The keys to delete from the lobby MemberData. Optional. Deletes key-value pairs on the caller's member data. All the specified keys will be removed from the caller's member data. Keys that do not exist are a no-op. If the key to delete exists in the memberData (same request) it will result in a bad request. Servers cannot specifiy this.

MemberEntity

EntityKey

The member entity whose data is being modified. Servers cannot specify this.

MembershipLock

MembershipLock

A setting indicating whether the lobby is locked. May be 'Unlocked' or 'Locked'. When Locked new members are not allowed to join. Defaults to 'Unlocked' on creation. Can only be changed by the lobby owner.

Owner

EntityKey

The lobby owner. Optional. Set to transfer ownership of the lobby. If client - owned and 'Automatic' - The Lobby service will automatically assign another connected owner when the current owner leaves or disconnects. useConnections must be true. If client - owned and 'Manual' - Ownership is protected as long as the current owner is connected. If the current owner leaves or disconnects any member may set themselves as the current owner. The useConnections property must be true. If client-owned and 'None' - Any member can set ownership. The useConnections property can be either true or false. For all client-owned lobbies when the owner leaves and a new owner can not be automatically selected - The owner field is set to null. For all client-owned lobbies when the owner disconnects and a new owner can not be automatically selected - The owner field remains unchanged and the current owner retains all owner abilities for the lobby. If server-owned (must be 'Server') - Any server can set ownership. The useConnections property must be true.

SearchData

object

The public key-value pairs which allow queries to differentiate between lobbies. Optional. Sets or updates key-value pairs on the lobby for use with queries. Only the current lobby owner can set search data. New keys will be added with their values and existing keys will be updated with the new values. There can be up to 30 key-value pairs stored here. Keys are of the format string_key1, string_key2... string_key30 for string values, or number_key1, number_key2, ... number_key30 for numeric values. Numeric values are floats. Values can be at most 256 characters long. The total size of all searchData values may not exceed 1024 bytes.Keys are case sensitive.

SearchDataToDelete

string[]

The keys to delete from the lobby SearchData. Optional. Deletes key-value pairs on the lobby. Only the current lobby owner can delete search data. All the specified keys will be removed from the search data. Keys that do not exist in the lobby are a no-op.If the key to delete exists in the searchData (same request) it will result in a bad request.

Responses

Name Type Description
200 OK

LobbyEmptyResult

400 Bad Request

ApiErrorWrapper

This is the outer wrapper for all responses with errors

Security

X-EntityToken

This API requires an Entity Session Token, available from the Entity GetEntityToken method.

Type: apiKey
In: header

Definitions

Name Description
AccessPolicy
ApiErrorWrapper

The basic wrapper around every failed API response

EntityKey

Combined entity type and ID structure which uniquely identifies a single entity.

LobbyEmptyResult
MembershipLock
UpdateLobbyRequest

Request to update a lobby.

AccessPolicy

Name Type Description
Friends

string

Private

string

Public

string

ApiErrorWrapper

The basic wrapper around every failed API response

Name Type Description
code

integer

Numerical HTTP code

error

string

Playfab error code

errorCode

integer

Numerical PlayFab error code

errorDetails

object

Detailed description of individual issues with the request object

errorMessage

string

Description for the PlayFab errorCode

status

string

String HTTP code

EntityKey

Combined entity type and ID structure which uniquely identifies a single entity.

Name Type Description
Id

string

Unique ID of the entity.

Type

string

Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types

LobbyEmptyResult

MembershipLock

Name Type Description
Locked

string

Unlocked

string

UpdateLobbyRequest

Request to update a lobby.

Name Type Description
AccessPolicy

AccessPolicy

The policy indicating who is allowed to join the lobby, and the visibility to queries. May be 'Public', 'Friends' or 'Private'. Public means the lobby is both visible in queries and any player may join, including invited players. Friends means that users who are bidirectional friends of members in the lobby may search to find friend lobbies, to retrieve its connection string. Private means the lobby is not visible in queries, and a player must receive an invitation to join. Defaults to 'Public' on creation. Can only be changed by the lobby owner.

CustomTags

object

The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).

LobbyData

object

The private key-value pairs which are visible to all entities in the lobby. Optional. Sets or updates key-value pairs on the lobby. Only the current lobby owner can set lobby data. Keys may be an arbitrary string of at most 30 characters. The total size of all lobbyData values may not exceed 4096 bytes. Values are not individually limited. There can be up to 30 key-value pairs stored here. Keys are case sensitive.

LobbyDataToDelete

string[]

The keys to delete from the lobby LobbyData. Optional. Behaves similar to searchDataToDelete, but applies to lobbyData.

LobbyId

string

The id of the lobby.

MaxPlayers

number

The maximum number of players allowed in the lobby. Updates the maximum allowed number of players in the lobby. Only the current lobby owner can set this. If set, the value must be greater than or equal to the number of members currently in the lobby.

MemberData

object

The private key-value pairs used by the member to communicate information to other members and the owner. Optional. Sets or updates new key-value pairs on the caller's member data. New keys will be added with their values and existing keys will be updated with the new values. Visible to all entities in the lobby. At most 30 key-value pairs may be stored here, keys are limited to 30 characters and values to 1000. The total size of all memberData values may not exceed 4096 bytes. Keys are case sensitive. Servers cannot specifiy this.

MemberDataToDelete

string[]

The keys to delete from the lobby MemberData. Optional. Deletes key-value pairs on the caller's member data. All the specified keys will be removed from the caller's member data. Keys that do not exist are a no-op. If the key to delete exists in the memberData (same request) it will result in a bad request. Servers cannot specifiy this.

MemberEntity

EntityKey

The member entity whose data is being modified. Servers cannot specify this.

MembershipLock

MembershipLock

A setting indicating whether the lobby is locked. May be 'Unlocked' or 'Locked'. When Locked new members are not allowed to join. Defaults to 'Unlocked' on creation. Can only be changed by the lobby owner.

Owner

EntityKey

The lobby owner. Optional. Set to transfer ownership of the lobby. If client - owned and 'Automatic' - The Lobby service will automatically assign another connected owner when the current owner leaves or disconnects. useConnections must be true. If client - owned and 'Manual' - Ownership is protected as long as the current owner is connected. If the current owner leaves or disconnects any member may set themselves as the current owner. The useConnections property must be true. If client-owned and 'None' - Any member can set ownership. The useConnections property can be either true or false. For all client-owned lobbies when the owner leaves and a new owner can not be automatically selected - The owner field is set to null. For all client-owned lobbies when the owner disconnects and a new owner can not be automatically selected - The owner field remains unchanged and the current owner retains all owner abilities for the lobby. If server-owned (must be 'Server') - Any server can set ownership. The useConnections property must be true.

SearchData

object

The public key-value pairs which allow queries to differentiate between lobbies. Optional. Sets or updates key-value pairs on the lobby for use with queries. Only the current lobby owner can set search data. New keys will be added with their values and existing keys will be updated with the new values. There can be up to 30 key-value pairs stored here. Keys are of the format string_key1, string_key2... string_key30 for string values, or number_key1, number_key2, ... number_key30 for numeric values. Numeric values are floats. Values can be at most 256 characters long. The total size of all searchData values may not exceed 1024 bytes.Keys are case sensitive.

SearchDataToDelete

string[]

The keys to delete from the lobby SearchData. Optional. Deletes key-value pairs on the lobby. Only the current lobby owner can delete search data. All the specified keys will be removed from the search data. Keys that do not exist in the lobby are a no-op.If the key to delete exists in the searchData (same request) it will result in a bad request.

Error Codes

Name Code
LobbyBadRequest 13007
LobbyCurrentOwnerStillConnected 13010
LobbyCurrentPlayersMoreThanMaxPlayers 13005
LobbyDoesNotExist 13000
LobbyMemberIsNotOwner 13011
LobbyNewOwnerMustBeConnected 13009
LobbyRateLimitExceeded 13001