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NetworkSessionState Enumeration

Defines the different states of a multiplayer session.

Namespace: Microsoft.Xna.Framework.Net
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public enum NetworkSessionState

Members

  Member name Description
Lobby The local machine joins the session, waiting in the pregame lobby. The GameStarted event is raised when gameplay begins.
Playing The local machine joins the session, currently in the middle of gameplay. The GameEnded event is raised when the session returns to the lobby.
Ended The local machine has left the current session or the session has ended. The SessionEnded event is raised at this time. The event's arguments describe the reason for the session ending.

See Also

Reference

Microsoft.Xna.Framework.Net Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista, Zune