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NetworkSession.EndJoin Method

Gets the result from a BeginJoin asynchronous call.

Namespace: Microsoft.Xna.Framework.Net
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public static NetworkSession EndJoin (
         IAsyncResult result
)

Parameters

  • result
    An IAsyncResult used to track the progress of the operation.

Return Value

The session being joined by the gamer.

Exceptions

Exception type Condition
NetworkSessionJoinException The session either is full, is not joinable, or cannot be found.
  • If the session is full, the specified session does not have enough open slots for all the local gamers signed in to this machine.
  • If it is not joinable, you must wait for the host to return to the lobby before joining.
  • If it cannot be found, the session may have ended, or there may be no network connectivity between the local machine and session host.

See Also

Reference

NetworkSession Class
NetworkSession Members
Microsoft.Xna.Framework.Net Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista, Zune