NetworkSession.BeginFind Method (NetworkSessionType, Int32, NetworkSessionProperties, AsyncCallback, Object)
Starts a matchmaking query to search for available multiplayer sessions. Call EndFind to access the results of this asynchronous call.
Namespace: Microsoft.Xna.Framework.Net
Assembly: Microsoft.Xna.Framework.Net (in microsoft.xna.framework.net.dll)
Syntax
public static IAsyncResult BeginFind (
NetworkSessionType sessionType,
int maxLocalGamers,
NetworkSessionProperties searchProperties,
AsyncCallback callback,
Object asyncState
)
Parameters
- sessionType
Type: NetworkSessionType
Type of session sought. - maxLocalGamers
Type: Int32
Maximum number of local players on the same gaming machine in this network session. - searchProperties
Type: NetworkSessionProperties
Optional session properties to match during the search. If this argument is null, query results will not be filtered based on properties of available sessions. If any search property values in searchProperties are specified, the query returns only sessions with matching properties. null items in the searchProperties collection will match to any value for that session property. - callback
Type: AsyncCallback
Method to be called once the asynchronous operation is finished. - asyncState
Type: Object
State of the asynchronous operation.
Return Value
An IAsyncResult used to track the progress of the method.
Exceptions
Exception type | Condition |
---|---|
ArgumentException | BeginFind cannot be used from NetworkSession objects of session type NetworkSessionType.Local. |
ArgumentOutOfRangeException | maxLocalGamers must be between 1 and 4. |
See Also
Overview
Working with Asynchronous Methods in XNA Game Studio
Reference
NetworkSession Class
NetworkSession Members
Microsoft.Xna.Framework.Net Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP