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Plane.Transform Method (Plane, Quaternion, Plane)

Transforms a normalized Plane by a Quaternion rotation.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public static void Transform (
         ref Plane plane,
         ref Quaternion rotation,
         out Plane result
)

Parameters

  • plane
    The normalized Plane to transform. This Plane must already be normalized, so that its Normal vector is of unit length, before this method is called.
  • rotation
    The Quaternion rotation to apply to the Plane.
  • result
    [OutAttribute] An existing Plane filled in with the results of applying the rotation.

See Also

Reference

Plane Structure
Plane Members
Microsoft.Xna.Framework Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista