Plane.Transform Method (Plane, Quaternion, Plane)
Transforms a normalized Plane by a Quaternion rotation.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public static void Transform (
ref Plane plane,
ref Quaternion rotation,
out Plane result
)
Parameters
- plane
The normalized Plane to transform. ThisPlane
must already be normalized, so that its Normal vector is of unit length, before this method is called. - rotation
The Quaternion rotation to apply to the Plane. - result
[OutAttribute] An existing Plane filled in with the results of applying the rotation.
See Also
Reference
Plane Structure
Plane Members
Microsoft.Xna.Framework Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista