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Content Pipeline

The XNA Game Studio Express Content Pipeline builds art assets that you have included in your project into a form your game can load at run time on either Windows or the Xbox 360 by calling ContentManager.Load.

This build process for art assets is controlled by Content Pipeline importers and content processors. When you press F5 to build a game created with XNA Game Studio Express, the appropriate Content Pipeline importer and processor for each asset is invoked, and that asset is automatically built into your game.

The flexibility of this process lets you create and update art assets using a wide variety of digital content creation (DCC) tools. XNA Game Studio Express supplies importers for several popular export formats supported by DCC tools, and also lets you develop custom importers for other formats.

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See Also

Programming Guide