NodeContent.Transform Property
Gets the transform matrix of the scene.
The transform matrix defines a local coordinate system for the content in addition to any children of this object.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public Matrix Transform { get; set; }
Property Value
Transform matrix used by the scene.
See Also
Reference
NodeContent Class
NodeContent Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms
Windows XP SP2, Windows Vista