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How to: Load a Game Data File

This example demonstrates how to use the File class to read a file from the game image directory.

To load a game data file

  1. Construct the full path to the file by combining StorageContainer.TitleLocation with the file name.
  2. Call File.Open with the full file path to get a FileStream containing the file data.

The Complete Example

// Note:  Before you can build this file in a project, you must
//        add a reference to System.xml. To to this, right-click
//        on References in Solution Explorer and click Add Reference.
//        In the .NET pane, scroll down and select System.Xml.
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using System.IO;
using System.Xml.Serialization;
using Microsoft.Xna.Framework.Content;

public class Game1 : Microsoft.Xna.Framework.Game
{
    GraphicsDeviceManager graphics;
    ContentManager content;


    public Game1()
    {
        graphics = new GraphicsDeviceManager( this );
        content = new ContentManager( Services );
    }


    protected override void Initialize()
    {
        base.Initialize();
    }


    protected override void LoadGraphicsContent( bool loadAllContent )
    {
        if (loadAllContent)
        {
            // TODO: Load any ResourceManagementMode.Automatic content
        }
    }


    protected override void UnloadGraphicsContent( bool unloadAllContent )
    {
        if (unloadAllContent == true)
        {
            content.Unload();
        }
    }

    bool ShowingStorageDeviceGuide = false;
    IAsyncResult result;
    Object stateobj;
    bool GameSaveRequested = false;


    protected override void Update( GameTime gameTime )
    {
        // Allows the default game to exit on Xbox 360 and Windows
        if (GamePad.GetState( PlayerIndex.One ).Buttons.Back == ButtonState.Pressed)
            this.Exit();

        if (GamePad.GetState( PlayerIndex.One ).Buttons.A == ButtonState.Pressed)
        {
            // Set the request flag
            GameSaveRequested = true;
            result = StorageDevice.BeginShowStorageDeviceGuide( PlayerIndex.One, null, null );
        }
        if (GamePad.GetState( PlayerIndex.One ).Buttons.B == ButtonState.Pressed)
        {
            // Reset the device
            device = null;

            AsyncCallback ac = new AsyncCallback( this.GetDevice );
            stateobj = (Object)"GetDevice for Player One";
            StorageDevice.BeginShowStorageDeviceGuide(
                            PlayerIndex.One, ac, stateobj );
        }
        // If a save is pending, save as soon as the
        // storage device is chosen
        if ((GameSaveRequested) && (result.IsCompleted))
        {
            StorageDevice device = StorageDevice.EndShowStorageDeviceGuide( result );
            if (device.IsConnected)
            {
                DoSaveGame( device );
                DoLoadGame( device );
                DoCreate( device );
                DoOpen( device );
                DoCopy( device );
                DoEnumerate( device );
                DoRename( device );
                DoDelete( device );
                DoOpenFile();
            }
            // Reset the request flag
            GameSaveRequested = false;
        }

        if (GamePad.GetState( PlayerIndex.One ).Buttons.X == ButtonState.Pressed)
        {
            // make sure we don't call BeginShowStorageDeviceGuide when the guide
            // is already being shown
            if (!ShowingStorageDeviceGuide)
            {
                ShowingStorageDeviceGuide = true;

                // reset the device
                device = null;

                result = StorageDevice.BeginShowStorageDeviceGuide( PlayerIndex.One, null, null );
                while (!result.IsCompleted)
                {
                    // Call Update and Draw to draw the guide
                    this.Tick();
                }
                device = StorageDevice.EndShowStorageDeviceGuide(result);
                if (device.IsConnected)
                {
                    DoSaveGame( device );
                    DoLoadGame( device );
                    DoCreate( device );
                    DoOpen( device );
                    DoCopy( device );
                    DoEnumerate( device );
                    DoRename( device );
                    DoDelete( device );
                    DoOpenFile();
                }
                ShowingStorageDeviceGuide = false;
            }
        }


        base.Update( gameTime );
    }

    StorageDevice device;
    void GetDevice( IAsyncResult result )
    {
        device = StorageDevice.EndShowStorageDeviceGuide( result );
        if (device.IsConnected)
        {
            DoSaveGame( device );
            DoLoadGame( device );
            DoCreate( device );
            DoOpen( device );
            DoCopy( device );
            DoEnumerate( device );
            DoRename( device );
            DoDelete( device );
            DoOpenFile();
        }
   }

    protected override void Draw( GameTime gameTime )
    {
        graphics.GraphicsDevice.Clear( Color.CornflowerBlue );

        base.Draw( gameTime );
    }

    [Serializable]
    public struct SaveGameData
    {
        public string PlayerName;
        public Vector2 AvatarPosition;
        public int Level;
        public int Score;
    }

    private static void DoSaveGame( StorageDevice device )
    {
        // Create the data to save
        SaveGameData data = new SaveGameData();
        data.PlayerName = "Hiro";
        data.AvatarPosition = new Vector2( 360, 360 );
        data.Level = 11;
        data.Score = 4200;

        // Open a storage container
        StorageContainer container =
            device.OpenContainer( "StorageDemo" );

        // Get the path of the save game
        string filename = Path.Combine( container.Path, "savegame.sav" );

        // Open the file, creating it if necessary
        FileStream stream = File.Open( filename, FileMode.OpenOrCreate );

        // Convert the object to XML data and put it in the stream
        XmlSerializer serializer = new XmlSerializer( typeof( SaveGameData ) );
        serializer.Serialize( stream, data );

        // Close the file
        stream.Close();

        // Dispose the container, to commit changes
        container.Dispose();
    }

    private static void DoLoadGame( StorageDevice device )
    {
        // Open a storage container
        StorageContainer container =
            device.OpenContainer( "StorageDemo" );

        // Get the path of the save game
        string filename = Path.Combine( container.Path, "savegame.sav" );

        // Check to see if the save exists
        if (!File.Exists( filename ))
            // Notify the user there is no save           
            return;

        // Open the file
        FileStream stream = File.Open( filename, FileMode.OpenOrCreate,
            FileAccess.Read );

        // Read the data from the file
        XmlSerializer serializer = new XmlSerializer( typeof( SaveGameData ) );
        SaveGameData data = (SaveGameData)serializer.Deserialize( stream );

        // Close the file
        stream.Close();

        // Dispose the container
        container.Dispose();
        
        // Report the data to the console
        Console.WriteLine( "Name:     " + data.PlayerName );
        Console.WriteLine( "Level:    " + data.Level.ToString() );
        Console.WriteLine( "Score:    " + data.Score.ToString() );
        Console.WriteLine( "Position: " + data.AvatarPosition.ToString() );
    }

    private static void DoCreate( StorageDevice device )
    {
        // Open a storage container
        StorageContainer container =
            device.OpenContainer( "StorageDemo" );

        // Add the container path to our filename
        string filename = Path.Combine( container.Path, "demobinary.sav" );

        // Create a new file
        if (!File.Exists( filename ))
        {
            FileStream file = File.Create( filename );
            file.Close();
        }
        // Dispose the container, to commit the data
        container.Dispose();
    }

    private static void DoOpen( StorageDevice device )
    {
        // Open a storage container
        StorageContainer container =
            device.OpenContainer( "StorageDemo" );

        // Add the container path to our filename
        string filename = Path.Combine( container.Path, "demobinary.sav" );

        FileStream file = File.Open( filename, FileMode.Open );
        file.Close();

        // Dispose the container
        container.Dispose();
    }

    private static void DoCopy( StorageDevice device )
    {
        // Open a storage container
        StorageContainer container =
            device.OpenContainer( "StorageDemo" );

        // Add the container path to our filename
        string filename = Path.Combine( container.Path, "demobinary.sav" );
        string copyfilename = Path.Combine( container.Path, "copybinary.sav" );

        File.Copy( filename, copyfilename, true );

        // Dispose the container, to commit the change
        container.Dispose();
    }

    private static void DoRename( StorageDevice device )
    {
        // Open a storage container
        StorageContainer container =
            device.OpenContainer( "StorageDemo" );

        // Add the container path to our filename
        string oldfilename = Path.Combine( container.Path, "demobinary.sav" );
        string newfilename = Path.Combine( container.Path, "renamebinary.sav" );

        if (!File.Exists( newfilename ))
            File.Move( oldfilename, newfilename );

        // Dispose the container, to commit the change
        container.Dispose();
    }

    private static void DoEnumerate( StorageDevice device )
    {
        // Open a storage container
        StorageContainer container =
            device.OpenContainer( "StorageDemo" );

        ICollection<string> FileList = Directory.GetFiles( container.Path );

        // Dispose the container
        container.Dispose();
    }

    private static void DoDelete( StorageDevice device )
    {
        // Open a storage container
        StorageContainer container =
            device.OpenContainer( "StorageDemo" );

        // Add the container path to our filename
        string filename = Path.Combine( container.Path, "demobinary.sav" );

        // Delete the new file.
        if (File.Exists( filename ))
            File.Delete( filename );

        // Dispose the container, to commit the change
        container.Dispose();
    }

    private static void DoOpenFile()
    {
        FileStream file = OpenTitleFile(
            "Sprite.dds", FileMode.Open, FileAccess.Read );
        Console.WriteLine( "File Size: " + file.Length );
        file.Close();
    }

    private static FileStream OpenTitleFile(
        string filename, FileMode mode, FileAccess access )
    {
        string fullpath = Path.Combine( StorageContainer.TitleLocation, filename );
        return File.Open( fullpath, mode, access );
    }
    
}

See Also

Concepts

Storage Overview

Reference

StorageContainer
TitleLocation