RenderState.StencilWriteMask Property
Gets or sets the write mask applied to values written into the stencil buffer. The default mask is Int32.MaxValue.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public int StencilWriteMask { get; set; }
Property Value
Value that represents the write mask to set or get.
See Also
Reference
RenderState Class
RenderState Members
StencilEnable
StencilFunction
StencilMask
ReferenceStencil
StencilPass
StencilFail
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista