Writing Game Code
This section describes how to use XNA Game Studio and the XNA Framework to develop multiplatform games for Windows, Xbox 360, and Windows Phone.
In This Section
- Initializing, Updating, and Exiting a Game
The XNA Framework Game Class provides a game loop for initializing, updating and exiting a game. - Displaying Graphics
Describes using XNA graphics for rendering 2D and 3D graphics. - Responding to User Input
Demonstrates techniques for accessing various input devices and responding to user input. - Creating and Playing Sounds
Provides overviews about audio technology, and presents predefined scenarios to demonstrate how to use audio. - Displaying Pictures and Playing Video
Provides overviews about how to use the Media API to retrieve system media, including pictures, songs, and video. - Reading and Writing Data Files
Provides classes that allow reading and writing of files. - Adding Xbox LIVE Features to Your Game
Contains introductory articles describing how to add Xbox LIVE to your game with XNA Gamer Services. - Adding Networking and Multiplayer Support
Contains introductory articles describing how to add networking and multiplayer support to your game.