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MaterialProcessor.Process Method

Builds the texture and effect content for the material.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public virtual MaterialContent Process (
         MaterialContent input,
         ContentProcessorContext context
)

Parameters

  • input
    The material content to build.
  • context
    Context for the specified processor.

Return Value

The built material.

Remarks

If the MaterialContent is of type EffectMaterialContent, a build is requested for Effect, and validation will be performed on the OpaqueData to ensure that all parameters are valid input to SetValue or SetValueTranspose. If the MaterialContent is a BasicMaterialContent, no validation will be performed on OpaqueData. Process requests builds for all textures in Textures, unless the MaterialContent is of type BasicMaterialContent, in which case a build will only be requested for DiffuseColor. The textures in Textures will be ignored.

See Also

Reference

MaterialProcessor Class
MaterialProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace

Platforms

Windows XP SP2, Windows Vista