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ModelTextureProcessor.Process Method

Processes a texture.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public virtual TextureContent Process (
         TextureContent input,
         ContentProcessorContext context
)

Parameters

  • input
    The texture content to process.
  • context
    Context for the specified processor.

Return Value

The processed texture content.

Remarks

Process performs color keying, replacing magenta pixels (red=255, green=0, blue=255, alpha=255) with transparent black (rgb=0, alpha=0), generates mipmaps if they are not already present, and compresses the texture into either Dxt1 or Dxt5 format, depending on whether it contains any fractional alpha values.

See Also

Reference

ModelTextureProcessor Class
ModelTextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace

Platforms

Windows XP SP2, Windows Vista