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Texture.FromFile Method

Creates a texture resource from a file.

Overload List

Name Description
Texture.FromFile (GraphicsDevice, Stream) Creates a texture resource from a stream.
Texture.FromFile (GraphicsDevice, Stream, Int32) Creates a texture resource from a stream, specifying the number of bytes in the stream.
Texture.FromFile (GraphicsDevice, Stream, Int32, TextureCreationParameters) Loads a Texture from a file.
Texture.FromFile (GraphicsDevice, Stream, TextureCreationParameters) Loads a Texture from a file.
Texture.FromFile (GraphicsDevice, String) Creates a texture resource from a file.
Texture.FromFile (GraphicsDevice, String, Int32, Int32, Int32) Creates a texture resource from a file, specifying the width, height, and depth of the texture in pixels.
Texture.FromFile (GraphicsDevice, String, TextureCreationParameters) Creates a texture resource from a file, specifying the parameters to be used in creation of the texture.

Remarks

The supported texture image file formats are described by the ImageFileFormat enumeration.

See Also

Reference

Texture Class
Texture Members
Microsoft.Xna.Framework.Graphics Namespace